Prevent threading problems in TileMap
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@@ -1625,8 +1625,11 @@ void TileMapLayer::_queue_internal_update() {
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if (pending_update) {
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return;
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}
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pending_update = true;
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callable_mp(this, &TileMapLayer::_deferred_internal_update).call_deferred();
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// Don't update when outside the tree, it doesn't do anything useful, and causes threading problems.
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if (is_inside_tree()) {
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pending_update = true;
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callable_mp(this, &TileMapLayer::_deferred_internal_update).call_deferred();
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}
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}
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void TileMapLayer::_deferred_internal_update() {
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@@ -1695,7 +1698,8 @@ void TileMapLayer::_notification(int p_what) {
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case NOTIFICATION_EXIT_TREE: {
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dirty.flags[DIRTY_FLAGS_LAYER_IN_TREE] = true;
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_queue_internal_update();
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// Update immediately on exiting.
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update_internals();
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} break;
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case TileMap::NOTIFICATION_ENTER_CANVAS: {
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@@ -1705,7 +1709,8 @@ void TileMapLayer::_notification(int p_what) {
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case TileMap::NOTIFICATION_EXIT_CANVAS: {
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dirty.flags[DIRTY_FLAGS_LAYER_IN_CANVAS] = true;
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_queue_internal_update();
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// Update immediately on exiting.
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update_internals();
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} break;
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case TileMap::NOTIFICATION_VISIBILITY_CHANGED: {
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