Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
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@@ -68,13 +68,13 @@ class CollisionShape2DEditor : public Control {
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void commit_handle(int idx, Variant &p_org);
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void _get_current_shape_type();
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void _canvas_draw();
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protected:
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static void _bind_methods();
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public:
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bool forward_gui_input(const Ref<InputEvent> &p_event);
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bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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void forward_draw_over_canvas(Control *p_canvas);
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void edit(Node *p_node);
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CollisionShape2DEditor(EditorNode *p_editor);
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@@ -87,7 +87,8 @@ class CollisionShape2DEditorPlugin : public EditorPlugin {
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EditorNode *editor;
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public:
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virtual bool forward_canvas_gui_input(const Transform2D &p_canvas_xform, const Ref<InputEvent> &p_event) { return collision_shape_2d_editor->forward_gui_input(p_event); }
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return collision_shape_2d_editor->forward_canvas_gui_input(p_event); }
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virtual void forward_draw_over_canvas(Control *p_canvas) { return collision_shape_2d_editor->forward_draw_over_canvas(p_canvas); }
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virtual String get_name() const { return "CollisionShape2D"; }
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bool has_main_screen() const { return false; }
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