Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303. Co-authored-by: betalars <contact@betalars.de> Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com> Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com> Co-authored-by: Raul Santos <raulsntos@gmail.com>
This commit is contained in:
@@ -1435,7 +1435,7 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo
|
||||
// Note: when rendering stereoscopic (multiview) we are using our combined frustum projection to create
|
||||
// our cluster data. We use reprojection in the shader to adjust for our left/right eye.
|
||||
// This only works as we don't filter our cluster by depth buffer.
|
||||
// If we ever make this optimisation we should make it optional and only use it in mono.
|
||||
// If we ever make this optimization we should make it optional and only use it in mono.
|
||||
// What we win by filtering out a few lights, we loose by having to do the work double for stereo.
|
||||
current_cluster_builder->begin(p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, !p_render_data->reflection_probe.is_valid());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user