Fix various typos with codespell

Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
This commit is contained in:
Rémi Verschelde
2023-08-07 12:59:23 +02:00
parent 16a93563bf
commit faaf27f284
35 changed files with 54 additions and 56 deletions
@@ -1435,7 +1435,7 @@ void RenderForwardClustered::_pre_opaque_render(RenderDataRD *p_render_data, boo
// Note: when rendering stereoscopic (multiview) we are using our combined frustum projection to create
// our cluster data. We use reprojection in the shader to adjust for our left/right eye.
// This only works as we don't filter our cluster by depth buffer.
// If we ever make this optimisation we should make it optional and only use it in mono.
// If we ever make this optimization we should make it optional and only use it in mono.
// What we win by filtering out a few lights, we loose by having to do the work double for stereo.
current_cluster_builder->begin(p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, !p_render_data->reflection_probe.is_valid());
}