Make navigation mesh edge connections optional
Makes navigation mesh edge connections optional.
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@@ -61,6 +61,9 @@
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<member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0">
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When pathfinding moves inside this region's navigation mesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path.
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</member>
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<member name="use_edge_connections" type="bool" setter="set_use_edge_connections" getter="get_use_edge_connections" default="true">
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If enabled the navigation region will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin.
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</member>
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</members>
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<signals>
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<signal name="bake_finished">
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