Make radius & height in CapsuleShape3D independent
Also changed CapsuleMesh to make settings consistent between render and physics.
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@@ -36,7 +36,7 @@
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class CapsuleShape3D : public Shape3D {
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GDCLASS(CapsuleShape3D, Shape3D);
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float radius = 1.0;
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float height = 1.0;
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float height = 3.0;
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protected:
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static void _bind_methods();
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