Make radius & height in CapsuleShape3D independent

Also changed CapsuleMesh to make settings consistent between render and
physics.
This commit is contained in:
PouleyKetchoupp
2021-08-11 10:38:14 -07:00
parent 7188cb6012
commit f9176a39ce
12 changed files with 62 additions and 54 deletions
+1 -1
View File
@@ -36,7 +36,7 @@
class CapsuleShape3D : public Shape3D {
GDCLASS(CapsuleShape3D, Shape3D);
float radius = 1.0;
float height = 1.0;
float height = 3.0;
protected:
static void _bind_methods();