Restore RigidBody2/3D, SoftBody names in physics
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@@ -409,7 +409,7 @@
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No collision for particles. Particles will go through [GPUParticlesCollision3D] nodes.
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</constant>
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<constant name="COLLISION_RIGID" value="1" enum="CollisionMode">
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[RigidDynamicBody3D]-style collision for particles using [GPUParticlesCollision3D] nodes.
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[RigidBody3D]-style collision for particles using [GPUParticlesCollision3D] nodes.
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</constant>
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<constant name="COLLISION_HIDE_ON_CONTACT" value="2" enum="CollisionMode">
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Hide particles instantly when colliding with a [GPUParticlesCollision3D] node. This can be combined with a subemitter that uses the [constant COLLISION_RIGID] collision mode to "replace" the parent particle with the subemitter on impact.
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