Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
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@@ -108,7 +108,8 @@
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<return type="Variant" />
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<param index="0" name="method" type="StringName" />
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<description>
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Calls the [param method] on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
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Calls the [param method] on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list.
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[b]Example:[/b]
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[codeblocks]
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[gdscript]
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var node = Node3D.new()
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@@ -126,7 +127,8 @@
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<return type="Variant" />
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<param index="0" name="method" type="StringName" />
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<description>
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Calls the [param method] on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
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Calls the [param method] on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list.
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[b]Example:[/b]
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[codeblocks]
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[gdscript]
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var node = Node3D.new()
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@@ -318,7 +320,8 @@
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<return type="int" enum="Error" />
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<param index="0" name="signal" type="StringName" />
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<description>
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Emits the given [param signal]. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
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Emits the given [param signal]. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list.
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[b]Example:[/b]
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[codeblocks]
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[gdscript]
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emit_signal("hit", "sword", 100)
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@@ -366,7 +369,8 @@
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<return type="Variant" />
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<param index="0" name="property_path" type="NodePath" />
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<description>
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Gets the object's property indexed by the given [param property_path]. The path should be a [NodePath] relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Examples: [code]"position:x"[/code] or [code]"material:next_pass:blend_mode"[/code].
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Gets the object's property indexed by the given [param property_path]. The path should be a [NodePath] relative to the current object and can use the colon character ([code]:[/code]) to access nested properties.
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[b]Examples:[/b] [code]"position:x"[/code] or [code]"material:next_pass:blend_mode"[/code].
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[b]Note:[/b] Even though the method takes [NodePath] argument, it doesn't support actual paths to [Node]s in the scene tree, only colon-separated sub-property paths. For the purpose of nodes, use [method Node.get_node_and_resource] instead.
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</description>
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</method>
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@@ -535,7 +539,8 @@
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<param index="0" name="property_path" type="NodePath" />
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<param index="1" name="value" type="Variant" />
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<description>
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Assigns a new value to the property identified by the [param property_path]. The path should be a [NodePath] relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Example:
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Assigns a new value to the property identified by the [param property_path]. The path should be a [NodePath] relative to the current object and can use the colon character ([code]:[/code]) to access nested properties.
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[b]Example:[/b]
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[codeblocks]
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[gdscript]
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var node = Node2D.new()
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