fix custom export packages for PC
also allow custom templates to reside outside of res:// for all platforms
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@@ -439,8 +439,8 @@ bool EditorExportPlatformPC::_get(const StringName& p_name,Variant &r_ret) const
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void EditorExportPlatformPC::_get_property_list( List<PropertyInfo> *p_list) const {
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p_list->push_back( PropertyInfo( Variant::STRING, "custom_binary/debug", PROPERTY_HINT_FILE,binary_extension));
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p_list->push_back( PropertyInfo( Variant::STRING, "custom_binary/release", PROPERTY_HINT_FILE,binary_extension));
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p_list->push_back( PropertyInfo( Variant::STRING, "custom_binary/debug", PROPERTY_HINT_GLOBAL_FILE,binary_extension));
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p_list->push_back( PropertyInfo( Variant::STRING, "custom_binary/release", PROPERTY_HINT_GLOBAL_FILE,binary_extension));
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p_list->push_back( PropertyInfo( Variant::INT, "resources/pack_mode", PROPERTY_HINT_ENUM,"Single Exec.,Exec+Pack (.pck),Copy,Bundles (Optical)"));
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p_list->push_back( PropertyInfo( Variant::BOOL, "binary/64_bits"));
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}
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@@ -1009,15 +1009,15 @@ Error EditorExportPlatformPC::export_project(const String& p_path, bool p_debug,
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String exe_path = EditorSettings::get_singleton()->get_settings_path()+"/templates/";
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if (use64) {
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if (p_debug)
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exe_path+=custom_debug_binary!=""?custom_debug_binary:debug_binary64;
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exe_path=custom_debug_binary!=""?custom_debug_binary:exe_path+debug_binary64;
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else
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exe_path+=custom_release_binary!=""?custom_release_binary:release_binary64;
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exe_path=custom_release_binary!=""?custom_release_binary:exe_path+release_binary64;
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} else {
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if (p_debug)
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exe_path+=custom_debug_binary!=""?custom_debug_binary:debug_binary32;
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exe_path=custom_debug_binary!=""?custom_debug_binary:exe_path+debug_binary32;
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else
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exe_path+=custom_release_binary!=""?custom_release_binary:release_binary32;
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exe_path=custom_release_binary!=""?custom_release_binary:exe_path+release_binary32;
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}
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