Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE
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@@ -88,7 +88,7 @@ public:
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static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String());
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static String get_source_code(const String &p_path);
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static Ref<GDScript> get_shallow_script(const String &p_path, const String &p_owner = String());
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static Ref<GDScript> get_full_script(const String &p_path, Error &r_error, const String &p_owner = String());
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static Ref<GDScript> get_full_script(const String &p_path, Error &r_error, const String &p_owner = String(), bool p_update_from_disk = false);
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static Error finish_compiling(const String &p_owner);
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GDScriptCache();
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