Add translation parser plugin support

This commit is contained in:
SkyJJ
2020-06-23 13:48:59 +02:00
parent 1db29d0101
commit efb4609425
16 changed files with 784 additions and 228 deletions

View File

@@ -85,6 +85,7 @@
#include "editor/editor_settings.h"
#include "editor/editor_spin_slider.h"
#include "editor/editor_themes.h"
#include "editor/editor_translation_parser.h"
#include "editor/export_template_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/import/editor_import_collada.h"
@@ -138,6 +139,7 @@
#include "editor/plugins/multimesh_editor_plugin.h"
#include "editor/plugins/navigation_polygon_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/packed_scene_translation_parser_plugin.h"
#include "editor/plugins/path_2d_editor_plugin.h"
#include "editor/plugins/path_3d_editor_plugin.h"
#include "editor/plugins/physical_bone_3d_editor_plugin.h"
@@ -3589,6 +3591,7 @@ void EditorNode::register_editor_types() {
ResourceSaver::set_timestamp_on_save(true);
ClassDB::register_class<EditorPlugin>();
ClassDB::register_class<EditorTranslationParserPlugin>();
ClassDB::register_class<EditorImportPlugin>();
ClassDB::register_class<EditorScript>();
ClassDB::register_class<EditorSelection>();
@@ -6659,6 +6662,10 @@ EditorNode::EditorNode() {
EditorExport::get_singleton()->add_export_plugin(export_text_to_binary_plugin);
Ref<PackedSceneEditorTranslationParserPlugin> packed_scene_translation_parser_plugin;
packed_scene_translation_parser_plugin.instance();
EditorTranslationParser::get_singleton()->add_parser(packed_scene_translation_parser_plugin, EditorTranslationParser::STANDARD);
_edit_current();
current = nullptr;
saving_resource = Ref<Resource>();