Several Gradient improvements
This commit is contained in:
+39
-61
@@ -39,6 +39,10 @@ GradientEdit::GradientEdit() {
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picker = memnew(ColorPicker);
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popup->add_child(picker);
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gradient_cache.instantiate();
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preview_texture.instantiate();
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preview_texture->set_width(1024);
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add_child(popup, false, INTERNAL_MODE_FRONT);
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}
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@@ -47,7 +51,7 @@ int GradientEdit::_get_point_from_pos(int x) {
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int total_w = get_size().width - get_size().height - draw_spacing;
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float min_distance = 1e20;
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for (int i = 0; i < points.size(); i++) {
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//Check if we clicked at point
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// Check if we clicked at point.
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float distance = ABS(x - points[i].offset * total_w);
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float min = (draw_point_width / 2 * 1.7); //make it easier to grab
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if (distance <= min && distance < min_distance) {
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@@ -94,14 +98,14 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
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}
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Ref<InputEventMouseButton> mb = p_event;
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//Show color picker on double click.
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// Show color picker on double click.
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if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_double_click() && mb->is_pressed()) {
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grabbed = _get_point_from_pos(mb->get_position().x);
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_show_color_picker();
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accept_event();
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}
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//Delete point on right click
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// Delete point on right click.
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if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
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grabbed = _get_point_from_pos(mb->get_position().x);
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if (grabbed != -1) {
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@@ -114,20 +118,20 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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//Hold alt key to duplicate selected color
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// Hold alt key to duplicate selected color.
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if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->is_alt_pressed()) {
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int x = mb->get_position().x;
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grabbed = _get_point_from_pos(x);
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if (grabbed != -1) {
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int total_w = get_size().width - get_size().height - draw_spacing;
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Gradient::Point newPoint = points[grabbed];
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newPoint.offset = CLAMP(x / float(total_w), 0, 1);
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Gradient::Point new_point = points[grabbed];
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new_point.offset = CLAMP(x / float(total_w), 0, 1);
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points.push_back(newPoint);
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points.push_back(new_point);
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points.sort();
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for (int i = 0; i < points.size(); ++i) {
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if (points[i].offset == newPoint.offset) {
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if (points[i].offset == new_point.offset) {
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grabbed = i;
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break;
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}
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@@ -138,7 +142,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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//select
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// Select.
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if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
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update();
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int x = mb->get_position().x;
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@@ -158,16 +162,16 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
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return;
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}
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//insert
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Gradient::Point newPoint;
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newPoint.offset = CLAMP(x / float(total_w), 0, 1);
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// Insert point.
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Gradient::Point new_point;
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new_point.offset = CLAMP(x / float(total_w), 0, 1);
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Gradient::Point prev;
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Gradient::Point next;
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int pos = -1;
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for (int i = 0; i < points.size(); i++) {
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if (points[i].offset < newPoint.offset) {
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if (points[i].offset < new_point.offset) {
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pos = i;
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}
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}
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@@ -191,12 +195,12 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
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prev = points[pos];
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}
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newPoint.color = prev.color.lerp(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset));
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new_point.color = prev.color.lerp(next.color, (new_point.offset - prev.offset) / (next.offset - prev.offset));
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points.push_back(newPoint);
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points.push_back(new_point);
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points.sort();
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for (int i = 0; i < points.size(); i++) {
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if (points[i].offset == newPoint.offset) {
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if (points[i].offset == new_point.offset) {
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grabbed = i;
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break;
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}
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@@ -223,7 +227,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
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float newofs = CLAMP(x / float(total_w), 0, 1);
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// Snap to "round" coordinates if holding Ctrl.
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// Be more precise if holding Shift as well
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// Be more precise if holding Shift as well.
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if (mm->is_ctrl_pressed()) {
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newofs = Math::snapped(newofs, mm->is_shift_pressed() ? 0.025 : 0.1);
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} else if (mm->is_shift_pressed()) {
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@@ -299,57 +303,22 @@ void GradientEdit::_notification(int p_what) {
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int h = get_size().y;
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if (w == 0 || h == 0) {
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return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size
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return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size.
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}
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int total_w = get_size().width - get_size().height - draw_spacing;
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//Draw checker pattern for ramp
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// Draw checker pattern for ramp.
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draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true);
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//Draw color ramp
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Gradient::Point prev;
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prev.offset = 0;
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if (points.size() == 0) {
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prev.color = Color(0, 0, 0); //Draw black rectangle if we have no points
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} else {
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prev.color = points[0].color; //Extend color of first point to the beginning.
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}
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// Draw color ramp.
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for (int i = -1; i < points.size(); i++) {
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Gradient::Point next;
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//If there is no next point
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if (i + 1 == points.size()) {
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if (points.size() == 0) {
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next.color = Color(0, 0, 0); //Draw black rectangle if we have no points
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} else {
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next.color = points[i].color; //Extend color of last point to the end.
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}
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next.offset = 1;
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} else {
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next = points[i + 1];
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}
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gradient_cache->set_points(points);
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gradient_cache->set_interpolation_mode(interpolation_mode);
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preview_texture->set_gradient(gradient_cache);
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draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h));
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if (prev.offset == next.offset) {
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prev = next;
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continue;
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}
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Vector<Vector2> points;
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Vector<Color> colors;
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points.push_back(Vector2(prev.offset * total_w, h));
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points.push_back(Vector2(prev.offset * total_w, 0));
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points.push_back(Vector2(next.offset * total_w, 0));
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points.push_back(Vector2(next.offset * total_w, h));
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colors.push_back(prev.color);
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colors.push_back(prev.color);
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colors.push_back(next.color);
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colors.push_back(next.color);
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draw_primitive(points, colors, Vector<Point2>());
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prev = next;
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}
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//Draw point markers
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// Draw point markers.
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for (int i = 0; i < points.size(); i++) {
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Color col = points[i].color.inverted();
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col.a = 0.9;
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@@ -383,7 +352,7 @@ void GradientEdit::_notification(int p_what) {
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draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6));
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}
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//Draw borders around color ramp if in focus
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// Draw borders around color ramp if in focus.
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if (has_focus()) {
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draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
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draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
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@@ -448,12 +417,21 @@ void GradientEdit::set_points(Vector<Gradient::Point> &p_points) {
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}
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points.clear();
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points = p_points;
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points.sort();
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}
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Vector<Gradient::Point> &GradientEdit::get_points() {
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return points;
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}
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void GradientEdit::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) {
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interpolation_mode = p_interp_mode;
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}
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Gradient::InterpolationMode GradientEdit::get_interpolation_mode() {
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return interpolation_mode;
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}
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void GradientEdit::_bind_methods() {
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ADD_SIGNAL(MethodInfo("ramp_changed"));
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}
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@@ -45,6 +45,10 @@ class GradientEdit : public Control {
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bool grabbing = false;
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int grabbed = -1;
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Vector<Gradient::Point> points;
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Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR;
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Ref<Gradient> gradient_cache;
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Ref<GradientTexture1D> preview_texture;
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// Make sure to use the scaled value below.
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const int BASE_SPACING = 3;
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@@ -69,6 +73,9 @@ public:
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Vector<Color> get_colors() const;
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void set_points(Vector<Gradient::Point> &p_points);
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Vector<Gradient::Point> &get_points();
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void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode);
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Gradient::InterpolationMode get_interpolation_mode();
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virtual Size2 get_minimum_size() const override;
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GradientEdit();
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