Unify Scripts Panel naming for the script and shader editors
Both use the same shortcut and action, so it makes sense to call it a Files panel as opposed to a Scripts panel.
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@@ -216,7 +216,7 @@ public:
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virtual void add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
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virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
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void update_toggle_scripts_button() override;
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void update_toggle_files_button() override;
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virtual void apply_code() override;
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virtual Ref<Resource> get_edited_resource() const override;
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