Unify Scripts Panel naming for the script and shader editors

Both use the same shortcut and action, so it makes sense to call it
a Files panel as opposed to a Scripts panel.
This commit is contained in:
Hugo Locurcio
2025-04-07 19:07:33 +02:00
parent 4248411baf
commit e8eeccebcb
15 changed files with 97 additions and 97 deletions

View File

@@ -216,7 +216,7 @@ public:
virtual void add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
void update_toggle_scripts_button() override;
void update_toggle_files_button() override;
virtual void apply_code() override;
virtual Ref<Resource> get_edited_resource() const override;