Unify String and StringName

This commit is contained in:
rune-scape
2022-12-05 21:46:47 -05:00
parent f3e6750a7e
commit e79be6ce07
28 changed files with 1450 additions and 254 deletions
@@ -0,0 +1,9 @@
# https://github.com/godotengine/godot/issues/62957
func test():
var dict = {
&"key": "StringName",
"key": "String"
}
print("Invalid dictionary: %s" % dict)
@@ -0,0 +1,2 @@
GDTEST_ANALYZER_ERROR
Key "key" was already used in this dictionary (at line 5).
@@ -0,0 +1,8 @@
func test():
# Converted to String when initialized
var string_array: Array[String] = [&"abc"]
print(string_array)
# Converted to StringName when initialized
var stringname_array: Array[StringName] = ["abc"]
print(stringname_array)
@@ -0,0 +1,3 @@
GDTEST_OK
["abc"]
[&"abc"]