Added missed limiters for Visual Shader node enums
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@@ -43,7 +43,7 @@
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<constant name="OP_B_DIV_A" value="8" enum="Operator">
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Divides the transform [code]b[/code] by the transform [code]a[/code].
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</constant>
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<constant name="OP_LIMITER" value="9" enum="Operator">
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<constant name="OP_MAX" value="9" enum="Operator">
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Represents the size of the [enum Operator] enum.
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</constant>
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</constants>
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