Added missed limiters for Visual Shader node enums
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@@ -37,5 +37,8 @@
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<constant name="OP_MIN" value="6" enum="Operator">
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Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_ENUM_SIZE" value="7" enum="Operator">
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Represents the size of the [enum Operator] enum.
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</constant>
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</constants>
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</class>
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