Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky
2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View File

@@ -94,7 +94,7 @@ void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) {
return;
}
texture = p_tex;
update();
queue_redraw();
update_minimum_size();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
@@ -111,7 +111,7 @@ void NinePatchRect::set_patch_margin(Side p_side, int p_size) {
}
margin[p_side] = p_size;
update();
queue_redraw();
update_minimum_size();
}
@@ -140,7 +140,7 @@ void NinePatchRect::set_draw_center(bool p_enabled) {
}
draw_center = p_enabled;
update();
queue_redraw();
}
bool NinePatchRect::is_draw_center_enabled() const {
@@ -153,7 +153,7 @@ void NinePatchRect::set_h_axis_stretch_mode(AxisStretchMode p_mode) {
}
axis_h = p_mode;
update();
queue_redraw();
}
NinePatchRect::AxisStretchMode NinePatchRect::get_h_axis_stretch_mode() const {
@@ -166,7 +166,7 @@ void NinePatchRect::set_v_axis_stretch_mode(AxisStretchMode p_mode) {
}
axis_v = p_mode;
update();
queue_redraw();
}
NinePatchRect::AxisStretchMode NinePatchRect::get_v_axis_stretch_mode() const {