Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
@@ -94,7 +94,7 @@ void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) {
|
||||
return;
|
||||
}
|
||||
texture = p_tex;
|
||||
update();
|
||||
queue_redraw();
|
||||
update_minimum_size();
|
||||
emit_signal(SceneStringNames::get_singleton()->texture_changed);
|
||||
}
|
||||
@@ -111,7 +111,7 @@ void NinePatchRect::set_patch_margin(Side p_side, int p_size) {
|
||||
}
|
||||
|
||||
margin[p_side] = p_size;
|
||||
update();
|
||||
queue_redraw();
|
||||
update_minimum_size();
|
||||
}
|
||||
|
||||
@@ -140,7 +140,7 @@ void NinePatchRect::set_draw_center(bool p_enabled) {
|
||||
}
|
||||
|
||||
draw_center = p_enabled;
|
||||
update();
|
||||
queue_redraw();
|
||||
}
|
||||
|
||||
bool NinePatchRect::is_draw_center_enabled() const {
|
||||
@@ -153,7 +153,7 @@ void NinePatchRect::set_h_axis_stretch_mode(AxisStretchMode p_mode) {
|
||||
}
|
||||
|
||||
axis_h = p_mode;
|
||||
update();
|
||||
queue_redraw();
|
||||
}
|
||||
|
||||
NinePatchRect::AxisStretchMode NinePatchRect::get_h_axis_stretch_mode() const {
|
||||
@@ -166,7 +166,7 @@ void NinePatchRect::set_v_axis_stretch_mode(AxisStretchMode p_mode) {
|
||||
}
|
||||
|
||||
axis_v = p_mode;
|
||||
update();
|
||||
queue_redraw();
|
||||
}
|
||||
|
||||
NinePatchRect::AxisStretchMode NinePatchRect::get_v_axis_stretch_mode() const {
|
||||
|
||||
Reference in New Issue
Block a user