Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings).

Add GL_ARB_debug_output extension support check on all platforms.
This commit is contained in:
bruvzg
2018-03-05 20:30:04 +02:00
parent d345712547
commit e256f9d4e5
4 changed files with 226 additions and 47 deletions
+51 -22
View File
@@ -148,8 +148,8 @@ void RasterizerGLES2::initialize() {
}
// GLVersion seems to be used for both GL and GL ES, so we need different version checks for them
#ifdef OPENGL_ENABLED // OpenGL 3.3 Core Profile required
if (GLVersion.major < 3) {
#ifdef OPENGL_ENABLED // OpenGL 2.1 Profile required
if (GLVersion.major < 2) {
#else // OpenGL ES 3.0
if (GLVersion.major < 2) {
#endif
@@ -160,36 +160,65 @@ void RasterizerGLES2::initialize() {
"Fatal error: Insufficient OpenGL / GLES driver support");
}
#ifdef __APPLE__
// FIXME glDebugMessageCallbackARB does not seem to work on Mac OS X and opengl 2, this may be an issue with our opengl canvas..
#else
if (true || OS::get_singleton()->is_stdout_verbose()) {
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageCallbackARB(_gl_debug_print, NULL);
glEnable(_EXT_DEBUG_OUTPUT);
#ifdef GLES_OVER_GL
//Test GL_ARB_framebuffer_object extension
if (!GLAD_GL_ARB_framebuffer_object) {
//Try older GL_EXT_framebuffer_object extension
if (GLAD_GL_EXT_framebuffer_object) {
glIsRenderbuffer = glIsRenderbufferEXT;
glBindRenderbuffer = glBindRenderbufferEXT;
glDeleteRenderbuffers = glDeleteRenderbuffersEXT;
glGenRenderbuffers = glGenRenderbuffersEXT;
glRenderbufferStorage = glRenderbufferStorageEXT;
glGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT;
glIsFramebuffer = glIsFramebufferEXT;
glBindFramebuffer = glBindFramebufferEXT;
glDeleteFramebuffers = glDeleteFramebuffersEXT;
glGenFramebuffers = glGenFramebuffersEXT;
glCheckFramebufferStatus = glCheckFramebufferStatusEXT;
glFramebufferTexture1D = glFramebufferTexture1DEXT;
glFramebufferTexture2D = glFramebufferTexture2DEXT;
glFramebufferTexture3D = glFramebufferTexture3DEXT;
glFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
glGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT;
glGenerateMipmap = glGenerateMipmapEXT;
} else {
ERR_PRINT("Your system's graphic drivers seem not to support GL_ARB(EXT)_framebuffer_object OpenGL extension, sorry :(\n"
"Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
OS::get_singleton()->alert("Your system's graphic drivers seem not to support GL_ARB(EXT)_framebuffer_object OpenGL extension, sorry :(\n"
"Godot Engine will self-destruct as soon as you acknowledge this error message.",
"Fatal error: Insufficient OpenGL / GLES driver support");
}
}
#endif
if (true || OS::get_singleton()->is_stdout_verbose()) {
if (GLAD_GL_ARB_debug_output) {
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageCallbackARB(_gl_debug_print, NULL);
glEnable(_EXT_DEBUG_OUTPUT);
} else {
print_line("OpenGL debugging not supported!");
}
}
#endif // GLAD_ENABLED
// For debugging
#ifdef GLES_OVER_GL
#ifdef __APPLE__
// FIXME glDebugMessageCallbackARB does not seem to work on Mac OS X and opengl 2, this may be an issue with our opengl canvas..
#else
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
#endif
#endif
/* glDebugMessageInsertARB(
if (GLAD_GL_ARB_debug_output) {
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE);
/* glDebugMessageInsertARB(
GL_DEBUG_SOURCE_API_ARB,
GL_DEBUG_TYPE_OTHER_ARB, 1,
GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello");
*/
*/
}
#endif
const GLubyte *renderer = glGetString(GL_RENDERER);
print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer));