C#: Static marshaling for bindings and source generators

Previously, we added source generators for invoking/accessing methods,
properties and fields in scripts. This freed us from the overhead of
reflection. However, the generated code still used our dynamic
marshaling functions, which do runtime type checking and box value
types.

This commit changes the bindings and source generators to include
'static' marshaling. Based on the types known at compile time, now
we generate the appropriate marshaling call for each type.
This commit is contained in:
Ignacio Roldán Etcheverry
2022-02-27 21:57:46 +01:00
parent 778007a358
commit e22dd3bc6a
14 changed files with 1009 additions and 356 deletions
@@ -190,6 +190,7 @@ namespace Godot.SourceGenerators
if (method.IsGenericMethod)
continue;
var retSymbol = method.ReturnType;
var retType = method.ReturnsVoid ?
null :
MarshalUtils.ConvertManagedTypeToMarshalType(method.ReturnType, typeCache);
@@ -212,7 +213,7 @@ namespace Godot.SourceGenerators
continue;
yield return new GodotMethodData(method, paramTypes, parameters
.Select(p => p.Type).ToImmutableArray(), retType);
.Select(p => p.Type).ToImmutableArray(), retType, retSymbol);
}
}
@@ -6,18 +6,20 @@ namespace Godot.SourceGenerators
public struct GodotMethodData
{
public GodotMethodData(IMethodSymbol method, ImmutableArray<MarshalType> paramTypes,
ImmutableArray<ITypeSymbol> paramTypeSymbols, MarshalType? retType)
ImmutableArray<ITypeSymbol> paramTypeSymbols, MarshalType? retType, ITypeSymbol? retSymbol)
{
Method = method;
ParamTypes = paramTypes;
ParamTypeSymbols = paramTypeSymbols;
RetType = retType;
RetSymbol = retSymbol;
}
public IMethodSymbol Method { get; }
public ImmutableArray<MarshalType> ParamTypes { get; }
public ImmutableArray<ITypeSymbol> ParamTypeSymbols { get; }
public MarshalType? RetType { get; }
public ITypeSymbol? RetSymbol { get; }
}
public struct GodotPropertyData
@@ -46,14 +46,15 @@ namespace Godot.SourceGenerators
ByteArray,
Int32Array,
Int64Array,
SingleArray,
DoubleArray,
Float32Array,
Float64Array,
StringArray,
Vector2Array,
Vector3Array,
ColorArray,
GodotObjectOrDerivedArray,
SystemObjectArray,
SystemArrayOfSupportedType,
// Generics
GodotGenericDictionary,
@@ -1,5 +1,6 @@
using System;
using System.Linq;
using System.Text;
using Microsoft.CodeAnalysis;
namespace Godot.SourceGenerators
@@ -11,7 +12,11 @@ namespace Godot.SourceGenerators
public INamedTypeSymbol GodotObjectType { get; }
public INamedTypeSymbol GodotGenericDictionary { get; }
public INamedTypeSymbol GodotGenericArray { get; }
// ReSharper disable once InconsistentNaming
public INamedTypeSymbol IDictionary { get; }
// ReSharper disable once InconsistentNaming
public INamedTypeSymbol ICollection { get; }
public INamedTypeSymbol GenericIDictionary { get; }
public INamedTypeSymbol SystemGenericDictionary { get; }
@@ -74,14 +79,15 @@ namespace Godot.SourceGenerators
MarshalType.ByteArray => VariantType.PackedByteArray,
MarshalType.Int32Array => VariantType.PackedInt32Array,
MarshalType.Int64Array => VariantType.PackedInt64Array,
MarshalType.SingleArray => VariantType.PackedFloat32Array,
MarshalType.DoubleArray => VariantType.PackedFloat64Array,
MarshalType.Float32Array => VariantType.PackedFloat32Array,
MarshalType.Float64Array => VariantType.PackedFloat64Array,
MarshalType.StringArray => VariantType.PackedStringArray,
MarshalType.Vector2Array => VariantType.PackedVector2Array,
MarshalType.Vector3Array => VariantType.PackedVector3Array,
MarshalType.ColorArray => VariantType.PackedColorArray,
MarshalType.GodotObjectOrDerivedArray => VariantType.Array,
MarshalType.SystemObjectArray => VariantType.Array,
MarshalType.SystemArrayOfSupportedType => VariantType.Array,
MarshalType.GodotGenericDictionary => VariantType.Dictionary,
MarshalType.GodotGenericArray => VariantType.Array,
MarshalType.SystemGenericDictionary => VariantType.Dictionary,
@@ -187,9 +193,9 @@ namespace Godot.SourceGenerators
case SpecialType.System_Int64:
return MarshalType.Int64Array;
case SpecialType.System_Single:
return MarshalType.SingleArray;
return MarshalType.Float32Array;
case SpecialType.System_Double:
return MarshalType.DoubleArray;
return MarshalType.Float64Array;
case SpecialType.System_String:
return MarshalType.StringArray;
case SpecialType.System_Object:
@@ -209,12 +215,12 @@ namespace Godot.SourceGenerators
case { Name: "Vector3" }:
return MarshalType.Vector3Array;
case { Name: "Color" }:
return MarshalType.ColorArray;
return MarshalType.ColorArray;
}
}
if (ConvertManagedTypeToMarshalType(elementType, typeCache) != null)
return MarshalType.GodotArray;
return MarshalType.SystemArrayOfSupportedType;
return null;
}
@@ -316,5 +322,292 @@ namespace Godot.SourceGenerators
return null;
}
private static StringBuilder Append(this StringBuilder source, string a, string b, string c)
=> source.Append(a).Append(b).Append(c);
private static StringBuilder Append(this StringBuilder source, string a, string b,
string c, string d)
=> source.Append(a).Append(b).Append(c).Append(d);
private static StringBuilder Append(this StringBuilder source, string a, string b,
string c, string d, string e)
=> source.Append(a).Append(b).Append(c).Append(d).Append(e);
private static StringBuilder Append(this StringBuilder source, string a, string b,
string c, string d, string e, string f)
=> source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f);
private static StringBuilder Append(this StringBuilder source, string a, string b,
string c, string d, string e, string f, string g)
=> source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f).Append(g);
private static StringBuilder Append(this StringBuilder source, string a, string b,
string c, string d, string e, string f, string g, string h)
=> source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f).Append(g).Append(h);
private const string Marshaling = "global::Godot.NativeInterop.Marshaling";
private const string VariantUtils = "global::Godot.NativeInterop.VariantUtils";
public static StringBuilder AppendVariantToManagedExpr(this StringBuilder source,
string inputExpr, ITypeSymbol typeSymbol, MarshalType marshalType)
{
return marshalType switch
{
MarshalType.Boolean =>
source.Append(VariantUtils, ".ConvertToBool(", inputExpr, ")"),
MarshalType.Char =>
source.Append("(char)", VariantUtils, ".ConvertToUInt16(", inputExpr, ")"),
MarshalType.SByte =>
source.Append(VariantUtils, ".ConvertToInt8(", inputExpr, ")"),
MarshalType.Int16 =>
source.Append(VariantUtils, ".ConvertToInt16(", inputExpr, ")"),
MarshalType.Int32 =>
source.Append(VariantUtils, ".ConvertToInt32(", inputExpr, ")"),
MarshalType.Int64 =>
source.Append(VariantUtils, ".ConvertToInt64(", inputExpr, ")"),
MarshalType.Byte =>
source.Append(VariantUtils, ".ConvertToUInt8(", inputExpr, ")"),
MarshalType.UInt16 =>
source.Append(VariantUtils, ".ConvertToUInt16(", inputExpr, ")"),
MarshalType.UInt32 =>
source.Append(VariantUtils, ".ConvertToUInt32(", inputExpr, ")"),
MarshalType.UInt64 =>
source.Append(VariantUtils, ".ConvertToUInt64(", inputExpr, ")"),
MarshalType.Single =>
source.Append(VariantUtils, ".ConvertToFloat32(", inputExpr, ")"),
MarshalType.Double =>
source.Append(VariantUtils, ".ConvertToFloat64(", inputExpr, ")"),
MarshalType.String =>
source.Append(VariantUtils, ".ConvertToStringObject(", inputExpr, ")"),
MarshalType.Vector2 =>
source.Append(VariantUtils, ".ConvertToVector2(", inputExpr, ")"),
MarshalType.Vector2i =>
source.Append(VariantUtils, ".ConvertToVector2i(", inputExpr, ")"),
MarshalType.Rect2 =>
source.Append(VariantUtils, ".ConvertToRect2(", inputExpr, ")"),
MarshalType.Rect2i =>
source.Append(VariantUtils, ".ConvertToRect2i(", inputExpr, ")"),
MarshalType.Transform2D =>
source.Append(VariantUtils, ".ConvertToTransform2D(", inputExpr, ")"),
MarshalType.Vector3 =>
source.Append(VariantUtils, ".ConvertToVector3(", inputExpr, ")"),
MarshalType.Vector3i =>
source.Append(VariantUtils, ".ConvertToVector3i(", inputExpr, ")"),
MarshalType.Basis =>
source.Append(VariantUtils, ".ConvertToBasis(", inputExpr, ")"),
MarshalType.Quaternion =>
source.Append(VariantUtils, ".ConvertToQuaternion(", inputExpr, ")"),
MarshalType.Transform3D =>
source.Append(VariantUtils, ".ConvertToTransform3D(", inputExpr, ")"),
MarshalType.AABB =>
source.Append(VariantUtils, ".ConvertToAABB(", inputExpr, ")"),
MarshalType.Color =>
source.Append(VariantUtils, ".ConvertToColor(", inputExpr, ")"),
MarshalType.Plane =>
source.Append(VariantUtils, ".ConvertToPlane(", inputExpr, ")"),
MarshalType.Callable =>
source.Append(VariantUtils, ".ConvertToCallableManaged(", inputExpr, ")"),
MarshalType.SignalInfo =>
source.Append(VariantUtils, ".ConvertToSignalInfo(", inputExpr, ")"),
MarshalType.Enum =>
source.Append("(", typeSymbol.FullQualifiedName(),
")", VariantUtils, ".ConvertToInt32(", inputExpr, ")"),
MarshalType.ByteArray =>
source.Append(VariantUtils, ".ConvertAsPackedByteArrayToSystemArray(", inputExpr, ")"),
MarshalType.Int32Array =>
source.Append(VariantUtils, ".ConvertAsPackedInt32ArrayToSystemArray(", inputExpr, ")"),
MarshalType.Int64Array =>
source.Append(VariantUtils, ".ConvertAsPackedInt64ArrayToSystemArray(", inputExpr, ")"),
MarshalType.Float32Array =>
source.Append(VariantUtils, ".ConvertAsPackedFloat32ArrayToSystemArray(", inputExpr, ")"),
MarshalType.Float64Array =>
source.Append(VariantUtils, ".ConvertAsPackedFloat64ArrayToSystemArray(", inputExpr, ")"),
MarshalType.StringArray =>
source.Append(VariantUtils, ".ConvertAsPackedStringArrayToSystemArray(", inputExpr, ")"),
MarshalType.Vector2Array =>
source.Append(VariantUtils, ".ConvertAsPackedVector2ArrayToSystemArray(", inputExpr, ")"),
MarshalType.Vector3Array =>
source.Append(VariantUtils, ".ConvertAsPackedVector3ArrayToSystemArray(", inputExpr, ")"),
MarshalType.ColorArray =>
source.Append(VariantUtils, ".ConvertAsPackedColorArrayToSystemArray(", inputExpr, ")"),
MarshalType.GodotObjectOrDerivedArray =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfGodotObject<",
((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.SystemObjectArray =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfVariant(", inputExpr, ")"),
MarshalType.SystemArrayOfSupportedType =>
source.Append(VariantUtils, ".ConvertToSystemArrayOfSupportedType<",
((IArrayTypeSymbol)typeSymbol).ElementType.FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.GodotGenericDictionary =>
source.Append(VariantUtils, ".ConvertToGenericDictionaryObject<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ",
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.GodotGenericArray =>
source.Append(VariantUtils, ".ConvertToGenericArrayObject<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.SystemGenericDictionary =>
source.Append(VariantUtils, ".ConvertToSystemGenericDictionary<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ",
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.SystemGenericList =>
source.Append(VariantUtils, ".ConvertToSystemGenericList<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.GenericIDictionary =>
source.Append(VariantUtils, ".ConvertToGenericDictionaryObject<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ",
((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.GenericICollection or MarshalType.GenericIEnumerable =>
source.Append(VariantUtils, ".ConvertToGenericArrayObject<",
((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"),
MarshalType.SystemObject =>
source.Append(Marshaling, ".ConvertVariantToManagedObject(", inputExpr, ")"),
MarshalType.GodotObjectOrDerived =>
source.Append("(", typeSymbol.FullQualifiedName(),
")", VariantUtils, ".ConvertToGodotObject(", inputExpr, ")"),
MarshalType.StringName =>
source.Append(VariantUtils, ".ConvertToStringNameObject(", inputExpr, ")"),
MarshalType.NodePath =>
source.Append(VariantUtils, ".ConvertToNodePathObject(", inputExpr, ")"),
MarshalType.RID =>
source.Append(VariantUtils, ".ConvertToRID(", inputExpr, ")"),
MarshalType.GodotDictionary =>
source.Append(VariantUtils, ".ConvertToDictionaryObject(", inputExpr, ")"),
MarshalType.GodotArray =>
source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"),
MarshalType.IDictionary =>
source.Append(VariantUtils, ".ConvertToDictionaryObject(", inputExpr, ")"),
MarshalType.ICollection or MarshalType.IEnumerable =>
source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"),
_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
"Received unexpected marshal type")
};
}
public static StringBuilder AppendManagedToVariantExpr(
this StringBuilder source, string inputExpr, MarshalType marshalType)
{
return marshalType switch
{
MarshalType.Boolean =>
source.Append(VariantUtils, ".CreateFromBool(", inputExpr, ")"),
MarshalType.Char =>
source.Append(VariantUtils, ".CreateFromInt((ushort)", inputExpr, ")"),
MarshalType.SByte =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.Int16 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.Int32 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.Int64 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.Byte =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.UInt16 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.UInt32 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.UInt64 =>
source.Append(VariantUtils, ".CreateFromInt(", inputExpr, ")"),
MarshalType.Single =>
source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"),
MarshalType.Double =>
source.Append(VariantUtils, ".CreateFromFloat(", inputExpr, ")"),
MarshalType.String =>
source.Append(VariantUtils, ".CreateFromString(", inputExpr, ")"),
MarshalType.Vector2 =>
source.Append(VariantUtils, ".CreateFromVector2(", inputExpr, ")"),
MarshalType.Vector2i =>
source.Append(VariantUtils, ".CreateFromVector2i(", inputExpr, ")"),
MarshalType.Rect2 =>
source.Append(VariantUtils, ".CreateFromRect2(", inputExpr, ")"),
MarshalType.Rect2i =>
source.Append(VariantUtils, ".CreateFromRect2i(", inputExpr, ")"),
MarshalType.Transform2D =>
source.Append(VariantUtils, ".CreateFromTransform2D(", inputExpr, ")"),
MarshalType.Vector3 =>
source.Append(VariantUtils, ".CreateFromVector3(", inputExpr, ")"),
MarshalType.Vector3i =>
source.Append(VariantUtils, ".CreateFromVector3i(", inputExpr, ")"),
MarshalType.Basis =>
source.Append(VariantUtils, ".CreateFromBasis(", inputExpr, ")"),
MarshalType.Quaternion =>
source.Append(VariantUtils, ".CreateFromQuaternion(", inputExpr, ")"),
MarshalType.Transform3D =>
source.Append(VariantUtils, ".CreateFromTransform3D(", inputExpr, ")"),
MarshalType.AABB =>
source.Append(VariantUtils, ".CreateFromAABB(", inputExpr, ")"),
MarshalType.Color =>
source.Append(VariantUtils, ".CreateFromColor(", inputExpr, ")"),
MarshalType.Plane =>
source.Append(VariantUtils, ".CreateFromPlane(", inputExpr, ")"),
MarshalType.Callable =>
source.Append(VariantUtils, ".CreateFromCallable(", inputExpr, ")"),
MarshalType.SignalInfo =>
source.Append(VariantUtils, ".CreateFromSignalInfo(", inputExpr, ")"),
MarshalType.Enum =>
source.Append(VariantUtils, ".CreateFromInt((int)", inputExpr, ")"),
MarshalType.ByteArray =>
source.Append(VariantUtils, ".CreateFromPackedByteArray(", inputExpr, ")"),
MarshalType.Int32Array =>
source.Append(VariantUtils, ".CreateFromPackedInt32Array(", inputExpr, ")"),
MarshalType.Int64Array =>
source.Append(VariantUtils, ".CreateFromPackedInt64Array(", inputExpr, ")"),
MarshalType.Float32Array =>
source.Append(VariantUtils, ".CreateFromPackedFloat32Array(", inputExpr, ")"),
MarshalType.Float64Array =>
source.Append(VariantUtils, ".CreateFromPackedFloat64Array(", inputExpr, ")"),
MarshalType.StringArray =>
source.Append(VariantUtils, ".CreateFromPackedStringArray(", inputExpr, ")"),
MarshalType.Vector2Array =>
source.Append(VariantUtils, ".CreateFromPackedVector2Array(", inputExpr, ")"),
MarshalType.Vector3Array =>
source.Append(VariantUtils, ".CreateFromPackedVector3Array(", inputExpr, ")"),
MarshalType.ColorArray =>
source.Append(VariantUtils, ".CreateFromPackedColorArray(", inputExpr, ")"),
MarshalType.GodotObjectOrDerivedArray =>
source.Append(VariantUtils, ".CreateFromSystemArrayOfGodotObject(", inputExpr, ")"),
MarshalType.SystemObjectArray =>
source.Append(VariantUtils, ".CreateFromSystemArrayOfVariant(", inputExpr, ")"),
MarshalType.SystemArrayOfSupportedType =>
source.Append(VariantUtils, ".CreateFromSystemArrayOfSupportedType(", inputExpr, ")"),
MarshalType.GodotGenericDictionary =>
source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
MarshalType.GodotGenericArray =>
source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
MarshalType.SystemGenericDictionary =>
source.Append(VariantUtils, ".CreateFromSystemDictionary(", inputExpr, ")"),
MarshalType.SystemGenericList =>
source.Append(VariantUtils, ".CreateFromSystemICollection(", inputExpr, ")"),
MarshalType.GenericIDictionary =>
source.Append(VariantUtils, ".CreateFromSystemGenericIDictionary(", inputExpr, ")"),
MarshalType.GenericICollection =>
source.Append(VariantUtils, ".CreateFromSystemGenericICollection(", inputExpr, ")"),
MarshalType.GenericIEnumerable =>
source.Append(VariantUtils, ".CreateFromSystemGenericIEnumerable(", inputExpr, ")"),
MarshalType.SystemObject =>
source.Append(Marshaling, ".ConvertManagedObjectToVariant(", inputExpr, ")"),
MarshalType.GodotObjectOrDerived =>
source.Append(VariantUtils, ".CreateFromGodotObject(", inputExpr, ")"),
MarshalType.StringName =>
source.Append(VariantUtils, ".CreateFromStringName(", inputExpr, ")"),
MarshalType.NodePath =>
source.Append(VariantUtils, ".CreateFromNodePath(", inputExpr, ")"),
MarshalType.RID =>
source.Append(VariantUtils, ".CreateFromRID(", inputExpr, ")"),
MarshalType.GodotDictionary =>
source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
MarshalType.GodotArray =>
source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
MarshalType.IDictionary =>
source.Append(VariantUtils, ".CreateFromSystemIDictionary(", inputExpr, ")"),
MarshalType.ICollection =>
source.Append(VariantUtils, ".CreateFromSystemICollection(", inputExpr, ")"),
MarshalType.IEnumerable =>
source.Append(VariantUtils, ".CreateFromSystemIEnumerable(", inputExpr, ")"),
_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
"Received unexpected marshal type")
};
}
}
}
@@ -105,8 +105,6 @@ namespace Godot.SourceGenerators
var members = symbol.GetMembers();
// TODO: Static static marshaling (no reflection, no runtime type checks)
var methodSymbols = members
.Where(s => !s.IsStatic && s.Kind == SymbolKind.Method && !s.IsImplicitlyDeclared)
.Cast<IMethodSymbol>()
@@ -182,7 +180,7 @@ namespace Godot.SourceGenerators
continue;
GeneratePropertySetter(property.PropertySymbol.Name,
property.PropertySymbol.Type.FullQualifiedName(), source, isFirstEntry);
property.PropertySymbol.Type, property.Type, source, isFirstEntry);
isFirstEntry = false;
}
@@ -192,7 +190,7 @@ namespace Godot.SourceGenerators
continue;
GeneratePropertySetter(field.FieldSymbol.Name,
field.FieldSymbol.Type.FullQualifiedName(), source, isFirstEntry);
field.FieldSymbol.Type, field.Type, source, isFirstEntry);
isFirstEntry = false;
}
@@ -209,13 +207,15 @@ namespace Godot.SourceGenerators
isFirstEntry = true;
foreach (var property in godotClassProperties)
{
GeneratePropertyGetter(property.PropertySymbol.Name, source, isFirstEntry);
GeneratePropertyGetter(property.PropertySymbol.Name,
property.Type, source, isFirstEntry);
isFirstEntry = false;
}
foreach (var field in godotClassFields)
{
GeneratePropertyGetter(field.FieldSymbol.Name, source, isFirstEntry);
GeneratePropertyGetter(field.FieldSymbol.Name,
field.Type, source, isFirstEntry);
isFirstEntry = false;
}
@@ -278,7 +278,7 @@ namespace Godot.SourceGenerators
source.Append(") {\n");
if (method.RetType != null)
source.Append(" object retBoxed = ");
source.Append(" var callRet = ");
else
source.Append(" ");
@@ -290,25 +290,19 @@ namespace Godot.SourceGenerators
if (i != 0)
source.Append(", ");
// TODO: static marshaling (no reflection, no runtime type checks)
string paramTypeQualifiedName = method.ParamTypeSymbols[i].FullQualifiedName();
source.Append("(");
source.Append(paramTypeQualifiedName);
source.Append(")Marshaling.ConvertVariantToManagedObjectOfType(args[");
source.Append(i);
source.Append("], typeof(");
source.Append(paramTypeQualifiedName);
source.Append("))");
source.AppendVariantToManagedExpr(string.Concat("args[", i.ToString(), "]"),
method.ParamTypeSymbols[i], method.ParamTypes[i]);
}
source.Append(");\n");
if (method.RetType != null)
{
// TODO: static marshaling (no reflection, no runtime type checks)
source.Append(" ret = Marshaling.ConvertManagedObjectToVariant(retBoxed);\n");
source.Append(" ret = ");
source.AppendManagedToVariantExpr("callRet", method.RetType.Value);
source.Append(";\n");
source.Append(" return true;\n");
}
else
@@ -322,56 +316,49 @@ namespace Godot.SourceGenerators
private static void GeneratePropertySetter(
string propertyMemberName,
string propertyTypeQualifiedName,
ITypeSymbol propertyTypeSymbol,
MarshalType propertyMarshalType,
StringBuilder source,
bool isFirstEntry
)
{
source.Append(" ");
if (!isFirstEntry)
source.Append("else ");
source.Append("if (name == GodotInternal.PropName_");
source.Append(propertyMemberName);
source.Append(") {\n");
source.Append(" ");
source.Append(propertyMemberName);
source.Append(" = ");
// TODO: static marshaling (no reflection, no runtime type checks)
source.Append("(");
source.Append(propertyTypeQualifiedName);
source.Append(")Marshaling.ConvertVariantToManagedObjectOfType(value, typeof(");
source.Append(propertyTypeQualifiedName);
source.Append("));\n");
source.Append(" return true;\n");
source.Append(" }\n");
source.Append("if (name == GodotInternal.PropName_")
.Append(propertyMemberName)
.Append(") {\n")
.Append(" ")
.Append(propertyMemberName)
.Append(" = ")
.AppendVariantToManagedExpr("value", propertyTypeSymbol, propertyMarshalType)
.Append(";\n")
.Append(" return true;\n")
.Append(" }\n");
}
private static void GeneratePropertyGetter(
string propertyMemberName,
MarshalType propertyMarshalType,
StringBuilder source,
bool isFirstEntry
)
{
source.Append(" ");
if (!isFirstEntry)
source.Append("else ");
source.Append("if (name == GodotInternal.PropName_");
source.Append(propertyMemberName);
source.Append(") {\n");
// TODO: static marshaling (no reflection, no runtime type checks)
source.Append(" value = Marshaling.ConvertManagedObjectToVariant(");
source.Append(propertyMemberName);
source.Append(");\n");
source.Append(" return true;\n");
source.Append(" }\n");
source.Append("if (name == GodotInternal.PropName_")
.Append(propertyMemberName)
.Append(") {\n")
.Append(" value = ")
.AppendManagedToVariantExpr(propertyMemberName, propertyMarshalType)
.Append(";\n")
.Append(" return true;\n")
.Append(" }\n");
}
private static void GenerateHasMethodEntry(
@@ -152,7 +152,7 @@ namespace Godot.SourceGenerators
{
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
string dictionaryType = "System.Collections.Generic.List<Godot.Bridge.PropertyInfo>";
string dictionaryType = "System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
source.Append(" internal new static ")
.Append(dictionaryType)
@@ -214,7 +214,7 @@ namespace Godot.SourceGenerators
private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
{
source.Append(" properties.Add(new Godot.Bridge.PropertyInfo(type: (Godot.Variant.Type)")
source.Append(" properties.Add(new(type: (Godot.Variant.Type)")
.Append((int)propertyInfo.Type)
.Append(", name: GodotInternal.PropName_")
.Append(propertyInfo.Name)