Core: Move Vector2i to its own vector2i.h header

Also reduce interdependencies and clean up a bit.
This commit is contained in:
Rémi Verschelde
2022-02-04 15:35:14 +01:00
parent 5f56d385b0
commit e223bad86d
21 changed files with 340 additions and 245 deletions
+1
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@@ -32,6 +32,7 @@
#define DELAUNAY_2D_H
#include "core/math/rect2.h"
#include "core/templates/vector.h"
class Delaunay2D {
public:
+4
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@@ -32,7 +32,11 @@
#define GEOMETRY_2D_H
#include "core/math/delaunay_2d.h"
#include "core/math/math_funcs.h"
#include "core/math/triangulate.h"
#include "core/math/vector2.h"
#include "core/math/vector2i.h"
#include "core/math/vector3.h"
#include "core/math/vector3i.h"
#include "core/templates/vector.h"
+1
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@@ -31,6 +31,7 @@
#ifndef RECT2_H
#define RECT2_H
#include "core/error/error_macros.h"
#include "core/math/vector2.h"
class String;
+2 -1
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@@ -31,7 +31,8 @@
#ifndef RECT2I_H
#define RECT2I_H
#include "core/math/vector2.h"
#include "core/error/error_macros.h"
#include "core/math/vector2i.h"
class String;
struct Rect2;
+1
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@@ -34,6 +34,7 @@
#include "core/math/math_funcs.h"
#include "core/math/rect2.h"
#include "core/math/vector2.h"
#include "core/templates/vector.h"
class String;
+1
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@@ -32,6 +32,7 @@
#define TRIANGULATE_H
#include "core/math/vector2.h"
#include "core/templates/vector.h"
/*
https://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
+5 -87
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@@ -30,6 +30,9 @@
#include "vector2.h"
#include "core/math/vector2i.h"
#include "core/string/ustring.h"
real_t Vector2::angle() const {
return Math::atan2(y, x);
}
@@ -202,91 +205,6 @@ Vector2::operator String() const {
return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ")";
}
/* Vector2i */
Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
return Vector2i(
CLAMP(x, p_min.x, p_max.x),
CLAMP(y, p_min.y, p_max.y));
}
int64_t Vector2i::length_squared() const {
return x * (int64_t)x + y * (int64_t)y;
}
double Vector2i::length() const {
return Math::sqrt((double)length_squared());
}
Vector2i Vector2i::operator+(const Vector2i &p_v) const {
return Vector2i(x + p_v.x, y + p_v.y);
}
void Vector2i::operator+=(const Vector2i &p_v) {
x += p_v.x;
y += p_v.y;
}
Vector2i Vector2i::operator-(const Vector2i &p_v) const {
return Vector2i(x - p_v.x, y - p_v.y);
}
void Vector2i::operator-=(const Vector2i &p_v) {
x -= p_v.x;
y -= p_v.y;
}
Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
return Vector2i(x * p_v1.x, y * p_v1.y);
}
Vector2i Vector2i::operator*(const int32_t &rvalue) const {
return Vector2i(x * rvalue, y * rvalue);
}
void Vector2i::operator*=(const int32_t &rvalue) {
x *= rvalue;
y *= rvalue;
}
Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
return Vector2i(x / p_v1.x, y / p_v1.y);
}
Vector2i Vector2i::operator/(const int32_t &rvalue) const {
return Vector2i(x / rvalue, y / rvalue);
}
void Vector2i::operator/=(const int32_t &rvalue) {
x /= rvalue;
y /= rvalue;
}
Vector2i Vector2i::operator%(const Vector2i &p_v1) const {
return Vector2i(x % p_v1.x, y % p_v1.y);
}
Vector2i Vector2i::operator%(const int32_t &rvalue) const {
return Vector2i(x % rvalue, y % rvalue);
}
void Vector2i::operator%=(const int32_t &rvalue) {
x %= rvalue;
y %= rvalue;
}
Vector2i Vector2i::operator-() const {
return Vector2i(-x, -y);
}
bool Vector2i::operator==(const Vector2i &p_vec2) const {
return x == p_vec2.x && y == p_vec2.y;
}
bool Vector2i::operator!=(const Vector2i &p_vec2) const {
return x != p_vec2.x || y != p_vec2.y;
}
Vector2i::operator String() const {
return "(" + itos(x) + ", " + itos(y) + ")";
Vector2::operator Vector2i() const {
return Vector2i(x, y);
}
+2 -110
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@@ -32,8 +32,8 @@
#define VECTOR2_H
#include "core/math/math_funcs.h"
#include "core/string/ustring.h"
class String;
struct Vector2i;
struct _NO_DISCARD_ Vector2 {
@@ -167,6 +167,7 @@ struct _NO_DISCARD_ Vector2 {
real_t aspect() const { return width / height; }
operator String() const;
operator Vector2i() const;
_FORCE_INLINE_ Vector2() {}
_FORCE_INLINE_ Vector2(const real_t p_x, const real_t p_y) {
@@ -282,113 +283,4 @@ Vector2 Vector2::direction_to(const Vector2 &p_to) const {
typedef Vector2 Size2;
typedef Vector2 Point2;
/* INTEGER STUFF */
struct _NO_DISCARD_ Vector2i {
enum Axis {
AXIS_X,
AXIS_Y,
};
union {
int32_t x = 0;
int32_t width;
};
union {
int32_t y = 0;
int32_t height;
};
_FORCE_INLINE_ int32_t &operator[](int p_idx) {
return p_idx ? y : x;
}
_FORCE_INLINE_ const int32_t &operator[](int p_idx) const {
return p_idx ? y : x;
}
_FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y;
}
_FORCE_INLINE_ Vector2i::Axis max_axis_index() const {
return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X;
}
Vector2i min(const Vector2i &p_vector2i) const {
return Vector2(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y));
}
Vector2i max(const Vector2i &p_vector2i) const {
return Vector2(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y));
}
Vector2i operator+(const Vector2i &p_v) const;
void operator+=(const Vector2i &p_v);
Vector2i operator-(const Vector2i &p_v) const;
void operator-=(const Vector2i &p_v);
Vector2i operator*(const Vector2i &p_v1) const;
Vector2i operator*(const int32_t &rvalue) const;
void operator*=(const int32_t &rvalue);
Vector2i operator/(const Vector2i &p_v1) const;
Vector2i operator/(const int32_t &rvalue) const;
void operator/=(const int32_t &rvalue);
Vector2i operator%(const Vector2i &p_v1) const;
Vector2i operator%(const int32_t &rvalue) const;
void operator%=(const int32_t &rvalue);
Vector2i operator-() const;
bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); }
bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); }
bool operator==(const Vector2i &p_vec2) const;
bool operator!=(const Vector2i &p_vec2) const;
int64_t length_squared() const;
double length() const;
real_t aspect() const { return width / (real_t)height; }
Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); }
Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
operator String() const;
operator Vector2() const { return Vector2(x, y); }
inline Vector2i() {}
inline Vector2i(const Vector2 &p_vec2) {
x = (int32_t)p_vec2.x;
y = (int32_t)p_vec2.y;
}
inline Vector2i(const int32_t p_x, const int32_t p_y) {
x = p_x;
y = p_y;
}
};
_FORCE_INLINE_ Vector2i operator*(const int32_t &p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector2i operator*(const int64_t &p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector2i operator*(const float &p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector2i operator*(const double &p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
typedef Vector2i Size2i;
typedef Vector2i Point2i;
#endif // VECTOR2_H
+125
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@@ -0,0 +1,125 @@
/*************************************************************************/
/* vector2i.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "vector2i.h"
#include "core/math/vector2.h"
#include "core/string/ustring.h"
Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
return Vector2i(
CLAMP(x, p_min.x, p_max.x),
CLAMP(y, p_min.y, p_max.y));
}
int64_t Vector2i::length_squared() const {
return x * (int64_t)x + y * (int64_t)y;
}
double Vector2i::length() const {
return Math::sqrt((double)length_squared());
}
Vector2i Vector2i::operator+(const Vector2i &p_v) const {
return Vector2i(x + p_v.x, y + p_v.y);
}
void Vector2i::operator+=(const Vector2i &p_v) {
x += p_v.x;
y += p_v.y;
}
Vector2i Vector2i::operator-(const Vector2i &p_v) const {
return Vector2i(x - p_v.x, y - p_v.y);
}
void Vector2i::operator-=(const Vector2i &p_v) {
x -= p_v.x;
y -= p_v.y;
}
Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
return Vector2i(x * p_v1.x, y * p_v1.y);
}
Vector2i Vector2i::operator*(const int32_t &rvalue) const {
return Vector2i(x * rvalue, y * rvalue);
}
void Vector2i::operator*=(const int32_t &rvalue) {
x *= rvalue;
y *= rvalue;
}
Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
return Vector2i(x / p_v1.x, y / p_v1.y);
}
Vector2i Vector2i::operator/(const int32_t &rvalue) const {
return Vector2i(x / rvalue, y / rvalue);
}
void Vector2i::operator/=(const int32_t &rvalue) {
x /= rvalue;
y /= rvalue;
}
Vector2i Vector2i::operator%(const Vector2i &p_v1) const {
return Vector2i(x % p_v1.x, y % p_v1.y);
}
Vector2i Vector2i::operator%(const int32_t &rvalue) const {
return Vector2i(x % rvalue, y % rvalue);
}
void Vector2i::operator%=(const int32_t &rvalue) {
x %= rvalue;
y %= rvalue;
}
Vector2i Vector2i::operator-() const {
return Vector2i(-x, -y);
}
bool Vector2i::operator==(const Vector2i &p_vec2) const {
return x == p_vec2.x && y == p_vec2.y;
}
bool Vector2i::operator!=(const Vector2i &p_vec2) const {
return x != p_vec2.x || y != p_vec2.y;
}
Vector2i::operator String() const {
return "(" + itos(x) + ", " + itos(y) + ")";
}
Vector2i::operator Vector2() const {
return Vector2((int32_t)x, (int32_t)y);
}
+141
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@@ -0,0 +1,141 @@
/*************************************************************************/
/* vector2i.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VECTOR2I_H
#define VECTOR2I_H
#include "core/math/math_funcs.h"
class String;
struct Vector2;
struct _NO_DISCARD_ Vector2i {
enum Axis {
AXIS_X,
AXIS_Y,
};
union {
int32_t x = 0;
int32_t width;
};
union {
int32_t y = 0;
int32_t height;
};
_FORCE_INLINE_ int32_t &operator[](int p_idx) {
return p_idx ? y : x;
}
_FORCE_INLINE_ const int32_t &operator[](int p_idx) const {
return p_idx ? y : x;
}
_FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y;
}
_FORCE_INLINE_ Vector2i::Axis max_axis_index() const {
return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X;
}
Vector2i min(const Vector2i &p_vector2i) const {
return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y));
}
Vector2i max(const Vector2i &p_vector2i) const {
return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y));
}
Vector2i operator+(const Vector2i &p_v) const;
void operator+=(const Vector2i &p_v);
Vector2i operator-(const Vector2i &p_v) const;
void operator-=(const Vector2i &p_v);
Vector2i operator*(const Vector2i &p_v1) const;
Vector2i operator*(const int32_t &rvalue) const;
void operator*=(const int32_t &rvalue);
Vector2i operator/(const Vector2i &p_v1) const;
Vector2i operator/(const int32_t &rvalue) const;
void operator/=(const int32_t &rvalue);
Vector2i operator%(const Vector2i &p_v1) const;
Vector2i operator%(const int32_t &rvalue) const;
void operator%=(const int32_t &rvalue);
Vector2i operator-() const;
bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); }
bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); }
bool operator==(const Vector2i &p_vec2) const;
bool operator!=(const Vector2i &p_vec2) const;
int64_t length_squared() const;
double length() const;
real_t aspect() const { return width / (real_t)height; }
Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); }
Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
operator String() const;
operator Vector2() const;
inline Vector2i() {}
inline Vector2i(const int32_t p_x, const int32_t p_y) {
x = p_x;
y = p_y;
}
};
_FORCE_INLINE_ Vector2i operator*(const int32_t &p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector2i operator*(const int64_t &p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector2i operator*(const float &p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
_FORCE_INLINE_ Vector2i operator*(const double &p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
typedef Vector2i Size2i;
typedef Vector2i Point2i;
#endif // VECTOR2I_H
+1
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@@ -44,6 +44,7 @@
#include "core/math/transform_2d.h"
#include "core/math/transform_3d.h"
#include "core/math/vector2.h"
#include "core/math/vector2i.h"
#include "core/math/vector3.h"
#include "core/math/vector3i.h"
#include "core/object/object_id.h"