bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
This commit is contained in:
@@ -0,0 +1,22 @@
|
||||
|
||||
|
||||
#include "Bullet3Collision/NarrowPhaseCollision/shared/b3UpdateAabbs.h"
|
||||
|
||||
|
||||
__kernel void initializeGpuAabbsFull( const int numNodes, __global b3RigidBodyData_t* gBodies,__global b3Collidable_t* collidables, __global b3Aabb_t* plocalShapeAABB, __global b3Aabb_t* pAABB)
|
||||
{
|
||||
int nodeID = get_global_id(0);
|
||||
if( nodeID < numNodes )
|
||||
{
|
||||
b3ComputeWorldAabb(nodeID, gBodies, collidables, plocalShapeAABB,pAABB);
|
||||
}
|
||||
}
|
||||
|
||||
__kernel void clearOverlappingPairsKernel( __global int4* pairs, int numPairs)
|
||||
{
|
||||
int pairId = get_global_id(0);
|
||||
if( pairId< numPairs )
|
||||
{
|
||||
pairs[pairId].z = 0xffffffff;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user