Fix typos with codespell
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
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@@ -3520,7 +3520,7 @@ void AnimationTrackEditor::_update_tracks() {
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void AnimationTrackEditor::_animation_changed() {
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if (animation_changing_awaiting_update) {
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return; //all will be updated, dont bother with anything
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return; //all will be updated, don't bother with anything
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}
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if (key_edit && key_edit->setting) {
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@@ -111,7 +111,7 @@ void DocDump::dump(const String &p_file) {
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for (List<MethodInfo>::Element *E = method_list.front(); E; E = E->next()) {
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if (E->get().name == "" || E->get().name[0] == '_')
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continue; //hiden
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continue; //hidden
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MethodBind *m = ClassDB::get_method(name, E->get().name);
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@@ -322,13 +322,13 @@ void EditorAudioBus::_volume_changed(float p_normalized) {
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float EditorAudioBus::_normalized_volume_to_scaled_db(float normalized) {
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/* There are three different formulas for the conversion from normalized
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* values to relative decibal values.
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* One formula is an exponential graph which intends to counteract
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* the logorithmic nature of human hearing. This is an approximation
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* of the behaviour of a 'logarithmic potentiometer' found on most
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* musical instruments and also emulated in popular software.
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* The other two equations are hand-tuned linear tapers that intend to
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* try to ease the exponential equation in areas where it makes sense.*/
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* values to relative decibal values.
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* One formula is an exponential graph which intends to counteract
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* the logorithmic nature of human hearing. This is an approximation
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* of the behaviour of a 'logarithmic potentiometer' found on most
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* musical instruments and also emulated in popular software.
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* The other two equations are hand-tuned linear tapers that intend to
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* try to ease the exponential equation in areas where it makes sense.*/
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if (normalized > 0.6f) {
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return 22.22f * normalized - 16.2f;
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@@ -341,16 +341,16 @@ float EditorAudioBus::_normalized_volume_to_scaled_db(float normalized) {
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float EditorAudioBus::_scaled_db_to_normalized_volume(float db) {
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/* Inversion of equations found in _normalized_volume_to_scaled_db.
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* IMPORTANT: If one function changes, the other much change to reflect it. */
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* IMPORTANT: If one function changes, the other much change to reflect it. */
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if (db > -2.88) {
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return (db + 16.2f) / 22.22f;
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} else if (db < -38.602f) {
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return (db + 80.00f) / 830.72f;
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} else {
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if (db < 0.0) {
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/* To acommodate for NaN on negative numbers for root, we will mirror the
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* results of the postive db range in order to get the desired numerical
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* value on the negative side. */
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/* To accommodate for NaN on negative numbers for root, we will mirror the
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* results of the positive db range in order to get the desired numerical
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* value on the negative side. */
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float positive_x = Math::pow(Math::abs(db) / 45.0f, 1.0f / 3.0f) + 1.0f;
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Vector2 translation = Vector2(1.0f, 0.0f) - Vector2(positive_x, Math::abs(db));
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Vector2 reflected_position = Vector2(1.0, 0.0f) + translation;
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@@ -218,7 +218,7 @@ void EditorFileSystem::_scan_filesystem() {
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if (first_scan) {
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// only use this on first scan, afterwards it gets ignored
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// this is so on first reimport we synchronize versions, then
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// we dont care until editor restart. This is for usability mainly so
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// we don't care until editor restart. This is for usability mainly so
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// your workflow is not killed after changing a setting by forceful reimporting
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// everything there is.
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filesystem_settings_version_for_import = l.strip_edges();
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@@ -645,7 +645,7 @@ void EditorPropertyDictionary::update_property() {
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page->set_h_size_flags(SIZE_EXPAND_FILL);
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page->connect("value_changed", this, "_page_changed");
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} else {
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// Queue childs for deletion, delete immediately might cause errors.
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// Queue children for deletion, deleting immediately might cause errors.
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for (int i = 1; i < vbox->get_child_count(); i++) {
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vbox->get_child(i)->queue_delete();
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}
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@@ -566,7 +566,7 @@ Error ExportTemplateManager::install_android_template() {
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f->close();
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}
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{
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//add version, to ensure building wont work if template and Godot version are mismatch
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//add version, to ensure building won't work if template and Godot version don't match
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FileAccessRef f = FileAccess::open("res://android/.build_version", FileAccess::WRITE);
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ERR_FAIL_COND_V(!f, ERR_CANT_CREATE);
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f->store_line(VERSION_FULL_CONFIG);
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@@ -636,7 +636,7 @@ Error ExportTemplateManager::install_android_template() {
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FileAccess::set_unix_permissions(to_write, (info.external_fa >> 16) & 0x01FF);
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#endif
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} else {
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ERR_PRINTS("Cant uncompress file: " + to_write);
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ERR_PRINTS("Can't uncompress file: " + to_write);
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}
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}
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@@ -90,7 +90,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
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String file_type = p_dir->get_file_type(i);
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if (_is_file_type_disabled_by_feature_profile(file_type)) {
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//if type is disabled, file wont be displayed.
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//if type is disabled, file won't be displayed.
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continue;
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}
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String file_name = p_dir->get_file(i);
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@@ -81,7 +81,7 @@ void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture>
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void ResourceImporterTexture::update_imports() {
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if (EditorFileSystem::get_singleton()->is_scanning() || EditorFileSystem::get_singleton()->is_importing()) {
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return; // do nothing for noe
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return; // do nothing for now
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}
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mutex->lock();
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@@ -1654,7 +1654,7 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
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edited_collision_shape = _convex;
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_set_edited_shape_points(_get_collision_shape_points(concave));
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} else {
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// Shoudn't haphen
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// Shouldn't happen
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}
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for (int i = 0; i < sd.size(); i++) {
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if (sd[i].get("shape") == previous_shape) {
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@@ -1892,7 +1892,7 @@ void TileSetEditor::_update_toggle_shape_button() {
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tools[SHAPE_TOGGLE_TYPE]->set_icon(get_icon("ConcavePolygonShape2D", "EditorIcons"));
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tools[SHAPE_TOGGLE_TYPE]->set_text("Make Concave");
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} else {
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// Shoudn't happen
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// Shouldn't happen
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separator_shape_toggle->hide();
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tools[SHAPE_TOGGLE_TYPE]->hide();
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}
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@@ -49,7 +49,7 @@ Node *SceneTreeEditor::get_scene_node() {
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void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
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if (connect_to_script_mode) {
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return; //dont do anything in this mode
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return; //don't do anything in this mode
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}
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TreeItem *item = Object::cast_to<TreeItem>(p_item);
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ERR_FAIL_COND(!item);
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@@ -9860,7 +9860,7 @@ msgstr ""
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msgid ""
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"Container by itself serves no purpose unless a script configures it's "
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"children placement behavior.\n"
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"If you dont't intend to add a script, then please use a plain 'Control' node "
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"If you don't intend to add a script, then please use a plain 'Control' node "
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"instead."
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msgstr ""
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