Merge pull request #81516 from YuriSizov/editor-theme-access-the-success

Fix accessing editor theme items throughout the UI
This commit is contained in:
Yuri Sizov
2023-09-15 19:48:14 +02:00
58 changed files with 357 additions and 206 deletions
@@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/light_3d.h"
@@ -43,9 +44,9 @@ Light3DGizmoPlugin::Light3DGizmoPlugin() {
create_material("lines_secondary", Color(1, 1, 1, 0.35), false, false, true);
create_material("lines_billboard", Color(1, 1, 1), true, false, true);
create_icon_material("light_directional_icon", Node3DEditor::get_singleton()->get_editor_theme_icon(SNAME("GizmoDirectionalLight")));
create_icon_material("light_omni_icon", Node3DEditor::get_singleton()->get_editor_theme_icon(SNAME("GizmoLight")));
create_icon_material("light_spot_icon", Node3DEditor::get_singleton()->get_editor_theme_icon(SNAME("GizmoSpotLight")));
create_icon_material("light_directional_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoDirectionalLight"), EditorStringName(EditorIcons)));
create_icon_material("light_omni_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoLight"), EditorStringName(EditorIcons)));
create_icon_material("light_spot_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoSpotLight"), EditorStringName(EditorIcons)));
create_handle_material("handles");
create_handle_material("handles_billboard", true);