Unified several visual shader nodes

This commit is contained in:
Yuri Roubinsky
2021-01-18 12:23:04 +03:00
parent 49b5776e8b
commit de5a8128d7
21 changed files with 963 additions and 740 deletions
+3 -6
View File
@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="3">
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="2">
A function to be applied to the scalar. See [enum Function] for options.
</member>
</members>
@@ -19,13 +19,10 @@
<constant name="FUNC_ABS" value="0" enum="Function">
Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_CLAMP" value="1" enum="Function">
Constrains a parameter between [code]min[/code] and [code]max[/code]. Translates to [code]clamp(x, min, max)[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_NEGATE" value="2" enum="Function">
<constant name="FUNC_NEGATE" value="1" enum="Function">
Negates the [code]x[/code] using [code]-(x)[/code].
</constant>
<constant name="FUNC_SIGN" value="3" enum="Function">
<constant name="FUNC_SIGN" value="2" enum="Function">
Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
</constant>
</constants>