Removes redundant code & fix documentation for VisualShaderNodeCustom

This commit is contained in:
Yuri Roubinsky
2020-09-06 12:09:15 +03:00
parent 1a5c518efc
commit de097b9327
2 changed files with 2 additions and 22 deletions
+2 -2
View File
@@ -5,9 +5,9 @@
</brief_description>
<description>
By inheriting this class you can create a custom [VisualShader] script addon which will be automatically added to the Visual Shader Editor. The [VisualShaderNode]'s behavior is defined by overriding the provided virtual methods.
In order for the node to be registered as an editor addon, you must use the [code]tool[/code] keyword and provide a [code]class_name[/code] for your custom script. For example:
In order for the node to be registered as an editor addon, you must use the [code]@tool[/code] annotation and provide a [code]class_name[/code] for your custom script. For example:
[codeblock]
tool
@tool
extends VisualShaderNodeCustom
class_name VisualShaderNodeNoise
[/codeblock]