Update documentation's "Prints" comments after #47502
This commit is contained in:
@@ -987,12 +987,12 @@
|
||||
[gdscript]
|
||||
var node = Node2D.new()
|
||||
node.set("global_scale", Vector2(8, 2.5))
|
||||
print(node.global_scale) # Prints (8, 2.5)
|
||||
print(node.global_scale) # Prints (8.0, 2.5)
|
||||
[/gdscript]
|
||||
[csharp]
|
||||
var node = new Node2D();
|
||||
node.Set(Node2D.PropertyName.GlobalScale, new Vector2(8, 2.5));
|
||||
GD.Print(node.GlobalScale); // Prints Vector2(8, 2.5)
|
||||
node.Set(Node2D.PropertyName.GlobalScale, new Vector2(8, 2.5f));
|
||||
GD.Print(node.GlobalScale); // Prints (8, 2.5)
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
[b]Note:[/b] In C#, [param property] must be in snake_case when referring to built-in Godot properties. Prefer using the names exposed in the [code]PropertyName[/code] class to avoid allocating a new [StringName] on each call.
|
||||
@@ -1047,7 +1047,7 @@
|
||||
var node = Node2D.new()
|
||||
node.set_indexed("position", Vector2(42, 0))
|
||||
node.set_indexed("position:y", -10)
|
||||
print(node.position) # Prints (42, -10)
|
||||
print(node.position) # Prints (42.0, -10.0)
|
||||
[/gdscript]
|
||||
[csharp]
|
||||
var node = new Node2D();
|
||||
|
||||
Reference in New Issue
Block a user