Change navigation map synchronization to an async process
Changes the navigation map synchronization to an async process to avoid stalling the main thread.
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/**************************************************************************/
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/* nav_map_builder_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NAV_MAP_BUILDER_3D_H
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#define NAV_MAP_BUILDER_3D_H
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#include "../nav_utils.h"
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struct NavMapIterationBuild;
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class NavMapBuilder3D {
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static void _build_step_gather_region_polygons(NavMapIterationBuild &r_build);
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static void _build_step_find_edge_connection_pairs(NavMapIterationBuild &r_build);
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static void _build_step_merge_edge_connection_pairs(NavMapIterationBuild &r_build);
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static void _build_step_edge_connection_margin_connections(NavMapIterationBuild &r_build);
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static void _build_step_navlink_connections(NavMapIterationBuild &r_build);
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static void _build_update_map_iteration(NavMapIterationBuild &r_build);
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public:
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static gd::PointKey get_point_key(const Vector3 &p_pos, const Vector3 &p_cell_size);
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static void build_navmap_iteration(NavMapIterationBuild &r_build);
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};
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#endif // NAV_MAP_BUILDER_3D_H
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