Misc changes to the GLTF module before audio PR
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFAccessor" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Represents a GLTF accessor.
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</brief_description>
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<description>
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GLTFAccessor is a data structure representing GLTF a [code]accessor[/code] that would be found in the [code]"accessors"[/code] array. A buffer is a blob of binary data. A buffer view is a slice of a buffer. An accessor is a typed interpretation of the data in a buffer view.
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Most custom data stored in GLTF does not need accessors, only buffer views (see [GLTFBufferView]). Accessors are for more advanced use cases such as interleaved mesh data encoded for the GPU.
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</description>
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<tutorials>
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<link title="Buffers, BufferViews, and Accessors in Khronos glTF specification">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_005_BuffersBufferViewsAccessors.md</link>
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<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
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</tutorials>
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<members>
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<member name="buffer_view" type="int" setter="set_buffer_view" getter="get_buffer_view" default="-1">
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The index of the buffer view this accessor is referencing. If [code]-1[/code], this accessor is not referencing any buffer view.
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</member>
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<member name="byte_offset" type="int" setter="set_byte_offset" getter="get_byte_offset" default="0">
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</member>
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