ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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@@ -3659,7 +3659,7 @@ bool CanvasItemEditor::_build_bones_list(Node *p_node) {
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// Add a last bone if the Bone2D has no Bone2D child
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BoneKey bk;
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bk.from = canvas_item->get_instance_id();
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bk.to = 0;
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bk.to = ObjectID();
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if (!bone_list.has(bk)) {
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BoneList b;
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b.length = 0;
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