Add Vector4 to VisualShader

This commit is contained in:
Hendrik Brucker
2022-04-12 19:09:29 +02:00
parent a49079947b
commit cf58d23a72
27 changed files with 952 additions and 64 deletions
+7 -4
View File
@@ -78,16 +78,19 @@
<constant name="PORT_TYPE_VECTOR_3D" value="3" enum="PortType">
3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
</constant>
<constant name="PORT_TYPE_BOOLEAN" value="4" enum="PortType">
<constant name="PORT_TYPE_VECTOR_4D" value="4" enum="PortType">
4D vector of floating-point values. Translated to [code]vec4[/code] type in shader code.
</constant>
<constant name="PORT_TYPE_BOOLEAN" value="5" enum="PortType">
Boolean type. Translated to [code]bool[/code] type in shader code.
</constant>
<constant name="PORT_TYPE_TRANSFORM" value="5" enum="PortType">
<constant name="PORT_TYPE_TRANSFORM" value="6" enum="PortType">
Transform type. Translated to [code]mat4[/code] type in shader code.
</constant>
<constant name="PORT_TYPE_SAMPLER" value="6" enum="PortType">
<constant name="PORT_TYPE_SAMPLER" value="7" enum="PortType">
Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
</constant>
<constant name="PORT_TYPE_MAX" value="7" enum="PortType">
<constant name="PORT_TYPE_MAX" value="8" enum="PortType">
Represents the size of the [enum PortType] enum.
</constant>
</constants>