Add Vector4 to VisualShader
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@@ -78,16 +78,19 @@
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<constant name="PORT_TYPE_VECTOR_3D" value="3" enum="PortType">
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3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_BOOLEAN" value="4" enum="PortType">
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<constant name="PORT_TYPE_VECTOR_4D" value="4" enum="PortType">
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4D vector of floating-point values. Translated to [code]vec4[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_BOOLEAN" value="5" enum="PortType">
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Boolean type. Translated to [code]bool[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_TRANSFORM" value="5" enum="PortType">
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<constant name="PORT_TYPE_TRANSFORM" value="6" enum="PortType">
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Transform type. Translated to [code]mat4[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_SAMPLER" value="6" enum="PortType">
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<constant name="PORT_TYPE_SAMPLER" value="7" enum="PortType">
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Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
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</constant>
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<constant name="PORT_TYPE_MAX" value="7" enum="PortType">
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<constant name="PORT_TYPE_MAX" value="8" enum="PortType">
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Represents the size of the [enum PortType] enum.
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</constant>
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</constants>
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