C#: Add checks to Android export

- Add .NET 7.0 TFM when the platform is Anroid to the created csproj.
- Prevent exporting to Android when the architecture is not supported.
This commit is contained in:
Raul Santos
2023-10-04 04:31:44 +02:00
parent 6b727ebdd2
commit cea77d0b48
3 changed files with 19 additions and 2 deletions
@@ -23,11 +23,15 @@ namespace GodotTools.ProjectEditor
var mainGroup = root.AddPropertyGroup();
mainGroup.AddProperty("TargetFramework", "net6.0");
mainGroup.AddProperty("EnableDynamicLoading", "true");
var net7 = mainGroup.AddProperty("TargetFramework", "net7.0");
net7.Condition = " '$(GodotTargetPlatform)' == 'android' ";
var net8 = mainGroup.AddProperty("TargetFramework", "net8.0");
net8.Condition = " '$(GodotTargetPlatform)' == 'ios' ";
mainGroup.AddProperty("EnableDynamicLoading", "true");
string sanitizedName = IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true);
// If the name is not a valid namespace, manually set RootNamespace to a sanitized one.