Improve editing of min/max particle properties

This commit is contained in:
kobewi
2023-10-10 23:48:46 +02:00
parent 1f5d4a62e9
commit ce9fec9b4d
9 changed files with 691 additions and 39 deletions
+5
View File
@@ -146,6 +146,7 @@
#include "editor/plugins/mesh_library_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/packed_scene_translation_parser_plugin.h"
#include "editor/plugins/particle_process_material_editor_plugin.h"
#include "editor/plugins/root_motion_editor_plugin.h"
#include "editor/plugins/script_text_editor.h"
#include "editor/plugins/text_editor.h"
@@ -6974,6 +6975,10 @@ EditorNode::EditorNode() {
Ref<EditorInspectorVisualShaderModePlugin> smp;
smp.instantiate();
EditorInspector::add_inspector_plugin(smp);
Ref<EditorInspectorParticleProcessMaterialPlugin> ppm;
ppm.instantiate();
EditorInspector::add_inspector_plugin(ppm);
}
editor_selection = memnew(EditorSelection);