Improve editing of min/max particle properties
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@@ -146,6 +146,7 @@
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#include "editor/plugins/mesh_library_editor_plugin.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/plugins/packed_scene_translation_parser_plugin.h"
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#include "editor/plugins/particle_process_material_editor_plugin.h"
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#include "editor/plugins/root_motion_editor_plugin.h"
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#include "editor/plugins/script_text_editor.h"
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#include "editor/plugins/text_editor.h"
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@@ -6974,6 +6975,10 @@ EditorNode::EditorNode() {
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Ref<EditorInspectorVisualShaderModePlugin> smp;
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smp.instantiate();
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EditorInspector::add_inspector_plugin(smp);
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Ref<EditorInspectorParticleProcessMaterialPlugin> ppm;
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ppm.instantiate();
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EditorInspector::add_inspector_plugin(ppm);
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}
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editor_selection = memnew(EditorSelection);
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