Merge pull request #107359 from dsnopek/mobile-shader-crash-too-many-parens

Vulkan Mobile: Fix crash from shader compilation with `USE_RADIANCE_CUBEMAP_ARRAY`
This commit is contained in:
Rémi Verschelde
2025-06-10 17:56:25 +02:00
@@ -1577,7 +1577,7 @@ void main() {
float lod;
half blend = half(modf(roughness_lod, lod));
hvec3 clearcoat_sample_a = hvec3(texture(samplerCubeArray(radiance_cubemap, DEFAULT_SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP), vec4(ref_vec, lod)).rgb);
hvec3 clearcoat_sample_b = hvec3(texture(samplerCubeArray(radiance_cubemap, DEFAULT_SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP)), vec4(ref_vec, lod + 1)).rgb);
hvec3 clearcoat_sample_b = hvec3(texture(samplerCubeArray(radiance_cubemap, DEFAULT_SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP), vec4(ref_vec, lod + 1)).rgb);
hvec3 clearcoat_light = mix(clearcoat_sample_a, clearcoat_sample_b, blend);
#else