Validate code tags for class and member references
This commit also adds means to manually disable warnings in `code` tags where it's a false positive with the new `skip-lint` attribute. Warnings are now enabled on CI to prevent future errors.
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@@ -67,28 +67,28 @@
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</members>
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<constants>
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<constant name="PORT_TYPE_SCALAR" value="0" enum="PortType">
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Floating-point scalar. Translated to [code]float[/code] type in shader code.
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Floating-point scalar. Translated to [code skip-lint]float[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_SCALAR_INT" value="1" enum="PortType">
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Integer scalar. Translated to [code]int[/code] type in shader code.
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Integer scalar. Translated to [code skip-lint]int[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_SCALAR_UINT" value="2" enum="PortType">
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Unsigned integer scalar. Translated to [code]uint[/code] type in shader code.
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Unsigned integer scalar. Translated to [code skip-lint]uint[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_VECTOR_2D" value="3" enum="PortType">
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2D vector of floating-point values. Translated to [code]vec2[/code] type in shader code.
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2D vector of floating-point values. Translated to [code skip-lint]vec2[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_VECTOR_3D" value="4" enum="PortType">
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3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
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3D vector of floating-point values. Translated to [code skip-lint]vec3[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_VECTOR_4D" value="5" enum="PortType">
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4D vector of floating-point values. Translated to [code]vec4[/code] type in shader code.
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4D vector of floating-point values. Translated to [code skip-lint]vec4[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_BOOLEAN" value="6" enum="PortType">
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Boolean type. Translated to [code]bool[/code] type in shader code.
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Boolean type. Translated to [code skip-lint]bool[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_TRANSFORM" value="7" enum="PortType">
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Transform type. Translated to [code]mat4[/code] type in shader code.
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Transform type. Translated to [code skip-lint]mat4[/code] type in shader code.
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</constant>
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<constant name="PORT_TYPE_SAMPLER" value="8" enum="PortType">
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Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
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