Validate code tags for class and member references
This commit also adds means to manually disable warnings in `code` tags where it's a false positive with the new `skip-lint` attribute. Warnings are now enabled on CI to prevent future errors.
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@@ -152,11 +152,11 @@
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<members>
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<member name="d" type="float" setter="" getter="" default="0.0">
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The distance from the origin to the plane, expressed in terms of [member normal] (according to its direction and magnitude). Actual absolute distance from the origin to the plane can be calculated as [code]abs(d) / normal.length()[/code] (if [member normal] has zero length then this [Plane] does not represent a valid plane).
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In the scalar equation of the plane [code]ax + by + cz = d[/code], this is [code]d[/code], while the [code](a, b, c)[/code] coordinates are represented by the [member normal] property.
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In the scalar equation of the plane [code]ax + by + cz = d[/code], this is [code skip-lint]d[/code], while the [code](a, b, c)[/code] coordinates are represented by the [member normal] property.
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</member>
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<member name="normal" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
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The normal of the plane, typically a unit vector. Shouldn't be a zero vector as [Plane] with such [member normal] does not represent a valid plane.
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In the scalar equation of the plane [code]ax + by + cz = d[/code], this is the vector [code](a, b, c)[/code], where [code]d[/code] is the [member d] property.
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In the scalar equation of the plane [code]ax + by + cz = d[/code], this is the vector [code](a, b, c)[/code], where [code skip-lint]d[/code] is the [member d] property.
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</member>
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<member name="x" type="float" setter="" getter="" default="0.0">
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The X component of the plane's [member normal] vector.
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