Merge pull request #67639 from clayjohn/GLES3-2d-shadows

Add 2D shadows and canvas SDF to OpenGL3 renderer
This commit is contained in:
Rémi Verschelde
2022-11-02 17:12:20 +01:00
19 changed files with 1322 additions and 223 deletions
+2 -12
View File
@@ -71,7 +71,7 @@ Config::Config() {
s3tc_supported = true;
rgtc_supported = true; //RGTC - core since OpenGL version 3.0
#else
float_texture_supported = extensions.has("GL_ARB_texture_float") || extensions.has("GL_OES_texture_float");
float_texture_supported = extensions.has("GL_EXT_color_buffer_float");
etc2_supported = true;
#if defined(ANDROID_ENABLED) || defined(IOS_ENABLED)
// Some Android devices report support for S3TC but we don't expect that and don't export the textures.
@@ -84,24 +84,14 @@ Config::Config() {
rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
#endif
#ifdef GLES_OVER_GL
use_rgba_2d_shadows = false;
#else
use_rgba_2d_shadows = !(float_texture_supported && extensions.has("GL_EXT_texture_rg"));
#endif
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, &max_viewport_size);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_offset_alignment);
// the use skeleton software path should be used if either float texture is not supported,
// OR max_vertex_texture_image_units is zero
use_skeleton_software = (float_texture_supported == false) || (max_vertex_texture_image_units == 0);
support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic");
if (support_anisotropic_filter) {
glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_level);