doc: Add default values to all properties

Thanks to @bojidar-bg's impressive work in #29380.
This commit is contained in:
Rémi Verschelde
2019-06-29 12:38:01 +02:00
parent 82604195b4
commit c6cea6e9b3
394 changed files with 2881 additions and 2719 deletions
+9 -9
View File
@@ -18,31 +18,31 @@
</method>
</methods>
<members>
<member name="action" type="String" setter="set_action" getter="get_action">
<member name="action" type="String" setter="set_action" getter="get_action" default="&quot;&quot;">
The button's action. Actions can be handled with [InputEventAction].
</member>
<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask">
<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask" default="null">
The button's bitmask.
</member>
<member name="normal" type="Texture" setter="set_texture" getter="get_texture">
<member name="normal" type="Texture" setter="set_texture" getter="get_texture" default="null">
The button's texture for the normal state.
</member>
<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled">
<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" default="false">
If [code]true[/code], pass-by presses are enabled.
</member>
<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed">
<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed" default="null">
The button's texture for the pressed state.
</member>
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" default="null">
The button's shape.
</member>
<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered">
<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered" default="true">
If [code]true[/code], the button's shape is centered.
</member>
<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible">
<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible" default="true">
If [code]true[/code], the button's shape is visible.
</member>
<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode">
<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode" default="0">
The button's visibility mode. See [enum VisibilityMode] for possible values.
</member>
</members>