doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
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@@ -23,39 +23,39 @@
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</method>
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</methods>
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<members>
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<member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" enum="SpriteBase3D.AlphaCutMode">
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<member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" enum="SpriteBase3D.AlphaCutMode" default="0">
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</member>
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<member name="axis" type="int" setter="set_axis" getter="get_axis" enum="Vector3.Axis">
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<member name="axis" type="int" setter="set_axis" getter="get_axis" enum="Vector3.Axis" default="2">
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The direction in which the front of the texture faces.
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</member>
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<member name="centered" type="bool" setter="set_centered" getter="is_centered">
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<member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true">
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If [code]true[/code], texture will be centered. Default value: [code]true[/code].
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</member>
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<member name="double_sided" type="bool" setter="set_draw_flag" getter="get_draw_flag">
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<member name="double_sided" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="true">
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If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code].
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</member>
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<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
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<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
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If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code].
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</member>
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<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
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<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
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If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code].
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</member>
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<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate">
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<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
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A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
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The texture's drawing offset.
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</member>
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<member name="opacity" type="float" setter="set_opacity" getter="get_opacity">
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<member name="opacity" type="float" setter="set_opacity" getter="get_opacity" default="1.0">
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The objects visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible.
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</member>
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<member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size">
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<member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01">
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The size of one pixel's width on the sprite to scale it in 3D.
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</member>
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<member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag">
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<member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="false">
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If [code]true[/code], the [Light] in the [Environment] has effects on the sprite. Default value: [code]false[/code].
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</member>
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<member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag">
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<member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="true">
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If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the sprite invisible. Default value: [code]true[/code].
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</member>
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</members>
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