Fix bound return type on get_priority.
Also adds a description explaining gizmo priority. Inferred from: https://github.com/rcorre/godot/blob/e4363d001afd3e94e1c02f8af9291087dab7408e/editor/plugins/spatial_editor_plugin.cpp#L5867-L5880 https://github.com/rcorre/godot/blob/e4363d001afd3e94e1c02f8af9291087dab7408e/editor/plugins/spatial_editor_plugin.cpp#L6462-L6470
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@@ -136,7 +136,7 @@
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</description>
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</method>
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<method name="get_priority" qualifiers="virtual">
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<return type="String">
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<return type="int">
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</return>
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<description>
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Override this method to set the gizmo's priority. Higher values correspond to higher priority. If a gizmo with higher priority conflicts with another gizmo, only the gizmo with higher priority will be used.
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