Rename the argument tag to param in XML documentation

This commit is contained in:
Yuri Sizov
2022-08-06 21:11:48 +03:00
parent 35c1eae8d7
commit c5d7115038
432 changed files with 10529 additions and 10529 deletions

View File

@@ -12,14 +12,14 @@
<methods>
<method name="_execute" qualifiers="virtual">
<return type="void" />
<argument index="0" name="delta" type="float" />
<param index="0" name="delta" type="float" />
<description>
Executes the given modification. This is where the modification performs whatever function it is designed to do.
</description>
</method>
<method name="_setup_modification" qualifiers="virtual">
<return type="void" />
<argument index="0" name="modification_stack" type="SkeletonModificationStack3D" />
<param index="0" name="modification_stack" type="SkeletonModificationStack3D" />
<description>
Sets up the modification so it can be executed. This function should be called automatically by the [SkeletonModificationStack3D] containing this modification.
If you need to initialize a modification before use, this is the place to do it!
@@ -27,10 +27,10 @@
</method>
<method name="clamp_angle">
<return type="float" />
<argument index="0" name="angle" type="float" />
<argument index="1" name="min" type="float" />
<argument index="2" name="max" type="float" />
<argument index="3" name="invert" type="bool" />
<param index="0" name="angle" type="float" />
<param index="1" name="min" type="float" />
<param index="2" name="max" type="float" />
<param index="3" name="invert" type="bool" />
<description>
Takes a angle and clamps it so it is within the passed-in [code]min[/code] and [code]max[/code] range. [code]invert[/code] will inversely clamp the angle, clamping it to the range outside of the given bounds.
</description>
@@ -49,7 +49,7 @@
</method>
<method name="set_is_setup">
<return type="void" />
<argument index="0" name="is_setup" type="bool" />
<param index="0" name="is_setup" type="bool" />
<description>
Manually allows you to set the setup state of the modification. This function should only rarely be used, as the [SkeletonModificationStack3D] the modification is bound to should handle setting the modification up.
</description>