Fix miscellaneous oddities around the class reference (part 6)

This commit is contained in:
Micky
2025-06-14 01:11:26 +02:00
committed by Micky
parent 9dd6c4dbac
commit be0c68845e
56 changed files with 117 additions and 117 deletions
+3 -3
View File
@@ -174,11 +174,11 @@
<member name="freeze" type="bool" setter="set_freeze_enabled" getter="is_freeze_enabled" default="false">
If [code]true[/code], the body is frozen. Gravity and forces are not applied anymore.
See [member freeze_mode] to set the body's behavior when frozen.
For a body that is always frozen, use [StaticBody3D] or [AnimatableBody3D] instead.
[b]Note:[/b] For a body that is always frozen, use [StaticBody3D] or [AnimatableBody3D] instead.
</member>
<member name="freeze_mode" type="int" setter="set_freeze_mode" getter="get_freeze_mode" enum="RigidBody3D.FreezeMode" default="0">
The body's freeze mode. Can be used to set the body's behavior when [member freeze] is enabled.
For a body that is always frozen, use [StaticBody3D] or [AnimatableBody3D] instead.
The body's freeze mode. Determines the body's behavior when [member freeze] is [code]true[/code].
[b]Note:[/b] For a body that is always frozen, use [StaticBody3D] or [AnimatableBody3D] instead.
</member>
<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
This is multiplied by [member ProjectSettings.physics/3d/default_gravity] to produce this body's gravity. For example, a value of [code]1.0[/code] will apply normal gravity, [code]2.0[/code] will apply double the gravity, and [code]0.5[/code] will apply half the gravity to this body.