Fix miscellaneous oddities around the class reference (part 6)
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@@ -174,11 +174,11 @@
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<member name="freeze" type="bool" setter="set_freeze_enabled" getter="is_freeze_enabled" default="false">
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If [code]true[/code], the body is frozen. Gravity and forces are not applied anymore.
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See [member freeze_mode] to set the body's behavior when frozen.
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For a body that is always frozen, use [StaticBody3D] or [AnimatableBody3D] instead.
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[b]Note:[/b] For a body that is always frozen, use [StaticBody3D] or [AnimatableBody3D] instead.
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</member>
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<member name="freeze_mode" type="int" setter="set_freeze_mode" getter="get_freeze_mode" enum="RigidBody3D.FreezeMode" default="0">
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The body's freeze mode. Can be used to set the body's behavior when [member freeze] is enabled.
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For a body that is always frozen, use [StaticBody3D] or [AnimatableBody3D] instead.
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The body's freeze mode. Determines the body's behavior when [member freeze] is [code]true[/code].
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[b]Note:[/b] For a body that is always frozen, use [StaticBody3D] or [AnimatableBody3D] instead.
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</member>
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<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
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This is multiplied by [member ProjectSettings.physics/3d/default_gravity] to produce this body's gravity. For example, a value of [code]1.0[/code] will apply normal gravity, [code]2.0[/code] will apply double the gravity, and [code]0.5[/code] will apply half the gravity to this body.
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