Add Tablet/Trackpad nav preset
This commit adds a new navigation preset called `Tablet/Trackpad` which enables "Emulate 3 Button Mouse" to more quickly set up good default keys for tablet users. It also adds support for mouse buttons 4 and 5 in the navigation settings which will be helpful if users want to customize 3D navigation further for specific pens/mice.
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@@ -360,12 +360,13 @@
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If [code]true[/code], invert the vertical mouse axis when panning, orbiting, or using freelook mode in the 3D editor.
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</member>
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<member name="editors/3d/navigation/navigation_scheme" type="int" setter="" getter="">
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The navigation scheme preset to use in the 3D editor. Changing this setting will affect the mouse button and modifier controls used to navigate the 3D editor viewport.
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The navigation scheme preset to use in the 3D editor. Changing this setting will affect the mouse button and modifier keys used to navigate the 3D editor viewport.
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All schemes can use [kbd]Mouse wheel[/kbd] to zoom.
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- [b]Godot:[/b] [kbd]Middle mouse button[/kbd] to orbit. [kbd]Shift + Middle mouse button[/kbd] to pan. [kbd]Ctrl + Middle mouse button[/kbd] to zoom.
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- [b]Maya:[/b] [kbd]Alt + Left mouse button[/kbd] to orbit. [kbd]Middle mouse button[/kbd] to pan, [kbd]Shift + Middle mouse button[/kbd] to pan 10 times faster. [kbd]Alt + Right mouse button[/kbd] to zoom.
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- [b]Modo:[/b] [kbd]Alt + Left mouse button[/kbd] to orbit. [kbd]Alt + Shift + Left mouse button[/kbd] to pan. [kbd]Ctrl + Alt + Left mouse button[/kbd] to zoom.
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See also [member editors/3d/navigation/orbit_mouse_button], [member editors/3d/navigation/pan_mouse_button], [member editors/3d/navigation/zoom_mouse_button], and [member editors/3d/freelook/freelook_navigation_scheme].
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- [b]Tablet/Trackpad:[/b] [kbd]Alt[/kbd] to orbit. [kbd]Shift[/kbd] to pan. [kbd]Ctrl[/kbd] to zoom. Enables 3-button mouse emulation mode.
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See also [member editors/3d/navigation/orbit_mouse_button], [member editors/3d/navigation/pan_mouse_button], [member editors/3d/navigation/zoom_mouse_button], [member editors/3d/freelook/freelook_navigation_scheme], and [member editors/3d/navigation/emulate_3_button_mouse].
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[b]Note:[/b] On certain window managers on Linux, the [kbd]Alt[/kbd] key will be intercepted by the window manager when clicking a mouse button at the same time. This means Godot will not see the modifier key as being pressed.
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</member>
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<member name="editors/3d/navigation/orbit_mouse_button" type="int" setter="" getter="">
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