Implement FXAA 3.11
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@@ -145,15 +145,21 @@ Copyright: 2001, Robert Penner
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2007-2014, Juan Linietsky, Ariel Manzur
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License: Expat
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Files: servers/rendering/renderer_rd/shaders/ss_effects_downsample.glsl
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servers/rendering/renderer_rd/shaders/ssao_blur.glsl
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servers/rendering/renderer_rd/shaders/ssao_importance_map.glsl
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servers/rendering/renderer_rd/shaders/ssao_interleave.glsl
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servers/rendering/renderer_rd/shaders/ssao.glsl
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servers/rendering/renderer_rd/shaders/ssil_blur.glsl
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servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl
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servers/rendering/renderer_rd/shaders/ssil_interleave.glsl
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servers/rendering/renderer_rd/shaders/ssil.glsl
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Files: ./servers/rendering/renderer_rd/shaders/effects/tonemap.glsl
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Comment: NVidia's FXAA 3.11, simplified by Simon Rodriguez
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Copyright: 2014-2015, NVIDIA CORPORATION
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2017 Simon Rodriguez
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License: BSD-3-clause and Expat
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Files: ./servers/rendering/renderer_rd/shaders/ss_effects_downsample.glsl
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./servers/rendering/renderer_rd/shaders/ssao_blur.glsl
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./servers/rendering/renderer_rd/shaders/ssao_importance_map.glsl
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./servers/rendering/renderer_rd/shaders/ssao_interleave.glsl
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./servers/rendering/renderer_rd/shaders/ssao.glsl
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./servers/rendering/renderer_rd/shaders/ssil_blur.glsl
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./servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl
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./servers/rendering/renderer_rd/shaders/ssil_interleave.glsl
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./servers/rendering/renderer_rd/shaders/ssil.glsl
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Comment: Intel ASSAO and related files
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Copyright: 2016, Intel Corporation
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License: Expat
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