More cosmetic improvements in the GLTF code
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@@ -1,11 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFDocument" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Class for importing and exporting glTF files in and out of Godot.
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</brief_description>
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<description>
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Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene.
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GLTFDocument supports reading data from a glTF file, buffer, or Godot scene. This data can then be written to the filesystem, buffer, or used to create a Godot scene.
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All of the data in a GLTF scene is stored in the [GLTFState] class. GLTFDocument processes state objects, but does not contain any scene data itself.
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GLTFDocument can be extended with arbitrary functionality by extending the [GLTFDocumentExtension] class and registering it with GLTFDocument via [method register_gltf_document_extension]. This allows for custom data to be imported and exported.
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</description>
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<tutorials>
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<link title="glTF 'What the duck?' guide">https://www.khronos.org/files/gltf20-reference-guide.pdf</link>
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<link title="Khronos glTF specification">https://registry.khronos.org/glTF/</link>
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</tutorials>
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<methods>
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<method name="append_from_buffer">
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