-Added .hdr format support

-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
This commit is contained in:
Juan Linietsky
2017-05-28 21:46:48 -03:00
parent 06fc963796
commit bb20f230ad
34 changed files with 1222 additions and 292 deletions

View File

@@ -203,10 +203,23 @@ private:
f->store_line("\n");
f->store_line("name=\"" + project_name->get_text() + "\"");
f->store_line("icon=\"res://icon.png\"");
f->store_line("[rendering]");
f->store_line("viewport/default_environment=\"res://default_env.tres\"");
memdelete(f);
ResourceSaver::save(dir.plus_file("/icon.png"), get_icon("DefaultProjectIcon", "EditorIcons"));
f = FileAccess::open(dir.plus_file("/default_env.tres"), FileAccess::WRITE);
if (!f) {
error->set_text(TTR("Couldn't create project.godot in project path."));
} else {
f->store_line("[gd_resource type=\"Environment\" load_steps=2 format=2]");
f->store_line("[sub_resource type=\"ProceduralSky\" id=1]");
f->store_line("[resource]");
f->store_line("background_mode = 2");
f->store_line("background_sky = SubResource( 1 )");
memdelete(f);
}
}
} else if (mode == MODE_INSTALL) {