-Added .hdr format support
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
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@@ -203,10 +203,23 @@ private:
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f->store_line("\n");
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f->store_line("name=\"" + project_name->get_text() + "\"");
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f->store_line("icon=\"res://icon.png\"");
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f->store_line("[rendering]");
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f->store_line("viewport/default_environment=\"res://default_env.tres\"");
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memdelete(f);
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ResourceSaver::save(dir.plus_file("/icon.png"), get_icon("DefaultProjectIcon", "EditorIcons"));
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f = FileAccess::open(dir.plus_file("/default_env.tres"), FileAccess::WRITE);
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if (!f) {
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error->set_text(TTR("Couldn't create project.godot in project path."));
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} else {
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f->store_line("[gd_resource type=\"Environment\" load_steps=2 format=2]");
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f->store_line("[sub_resource type=\"ProceduralSky\" id=1]");
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f->store_line("[resource]");
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f->store_line("background_mode = 2");
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f->store_line("background_sky = SubResource( 1 )");
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memdelete(f);
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}
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}
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} else if (mode == MODE_INSTALL) {
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