Restrict the project data directory configuration
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@@ -121,15 +121,20 @@ namespace GodotTools.IdeMessaging
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this.messageHandler = messageHandler;
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this.logger = logger;
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// TODO: Need to fetch the project data dir name from ProjectSettings instead of defaulting to ".godot"
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string projectMetadataDir = Path.Combine(godotProjectDir, ".godot", "mono", "metadata");
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// FileSystemWatcher requires an existing directory
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if (!Directory.Exists(projectMetadataDir)) {
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// Check if the non hidden version exists
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string nonHiddenProjectMetadataDir = Path.Combine(godotProjectDir, "godot", "mono", "metadata");
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if (Directory.Exists(nonHiddenProjectMetadataDir)) {
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projectMetadataDir = nonHiddenProjectMetadataDir;
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} else {
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Directory.CreateDirectory(projectMetadataDir);
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}
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}
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MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
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// FileSystemWatcher requires an existing directory
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if (!Directory.Exists(projectMetadataDir))
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Directory.CreateDirectory(projectMetadataDir);
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fsWatcher = new FileSystemWatcher(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
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}
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