Add scene Post-Import Plugin support.
* New plugin system to control the whole import workflow * Can add options and run code at every import step (general, per node, mesh, animation, material etc.) This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
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@@ -3848,7 +3848,8 @@ void EditorNode::register_editor_types() {
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GDREGISTER_VIRTUAL_CLASS(EditorInterface);
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GDREGISTER_CLASS(EditorExportPlugin);
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GDREGISTER_CLASS(EditorResourceConversionPlugin);
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GDREGISTER_CLASS(EditorSceneImporter);
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GDREGISTER_CLASS(EditorSceneFormatImporter);
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GDREGISTER_CLASS(EditorScenePostImportPlugin);
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GDREGISTER_CLASS(EditorInspector);
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GDREGISTER_CLASS(EditorInspectorPlugin);
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GDREGISTER_CLASS(EditorProperty);
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@@ -5935,7 +5936,7 @@ EditorNode::EditorNode() {
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ResourceFormatImporter::get_singleton()->add_importer(import_scene);
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{
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Ref<EditorSceneImporterCollada> import_collada;
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Ref<EditorSceneFormatImporterCollada> import_collada;
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import_collada.instantiate();
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import_scene->add_importer(import_collada);
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@@ -5943,7 +5944,7 @@ EditorNode::EditorNode() {
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import_obj2.instantiate();
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import_scene->add_importer(import_obj2);
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Ref<EditorSceneImporterESCN> import_escn;
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Ref<EditorSceneFormatImporterESCN> import_escn;
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import_escn.instantiate();
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import_scene->add_importer(import_escn);
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}
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