Fix VariantWriter overflow on 64-bit int
Integers in Godot are signed 64-bit ints (int64_t), but var2str used int behind the scenes and would thus overflow after 2^31. Also properly documented the actual bounds of int and the behaviour when overflowing them.
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@@ -811,7 +811,7 @@
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<description>
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Random range, any floating point value between [code]from[/code] and [code]to[/code].
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[codeblock]
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prints(rand_range(0, 1), rand_range(0, 1)) # prints 0.135591 0.405263
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prints(rand_range(0, 1), rand_range(0, 1)) # prints e.g. 0.135591 0.405263
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[/codeblock]
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</description>
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</method>
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@@ -830,7 +830,7 @@
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<description>
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Returns a random floating point value on the interval [code][0, 1][/code].
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[codeblock]
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randf() # returns 0.375671
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randf() # returns e.g. 0.375671
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[/codeblock]
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</description>
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</method>
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@@ -838,11 +838,12 @@
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<return type="int">
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</return>
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<description>
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Returns a random 32 bit integer. Use remainder to obtain a random value in the interval [code][0, N][/code] (where N is smaller than 2^32 -1).
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Returns a random unsigned 32 bit integer. Use remainder to obtain a random value in the interval [code][0, N][/code] (where N is smaller than 2^32 -1).
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[codeblock]
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randi() % 20 # returns random number between 0 and 19
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randi() % 100 # returns random number between 0 and 99
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randi() % 100 + 1 # returns random number between 1 and 100
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randi() # returns random integer between 0 and 2^32 - 1
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randi() % 20 # returns random integer between 0 and 19
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randi() % 100 # returns random integer between 0 and 99
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randi() % 100 + 1 # returns random integer between 1 and 100
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[/codeblock]
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</description>
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</method>
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