makerst: Fix rst-ization of members and escaping of [Class]s

Fixes #11517.
This commit is contained in:
Rémi Verschelde
2017-10-21 12:33:50 +02:00
parent 8652c1d5b1
commit b302084395
16 changed files with 33 additions and 23 deletions
+2 -2
View File
@@ -70,7 +70,7 @@
collider_id: Id of the object the point is in.
collider: Object the point is inside of.
rid: [RID] of the object the point is in.
Additionally, the method can take an array of objects or [RID]\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants).
Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants).
</description>
</method>
<method name="intersect_ray">
@@ -96,7 +96,7 @@
collider: Object against which the ray was stopped.
rid: [RID] of the object against which the ray was stopped.
If the ray did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead.
Additionally, the method can take an array of objects or [RID]\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants).
Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants).
</description>
</method>
<method name="intersect_shape">