Fix unused variable warnings

The forth in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-09-02 22:32:31 +02:00
parent d1cb73b47a
commit b2a38854fd
38 changed files with 100 additions and 249 deletions

View File

@@ -50,7 +50,6 @@ void Node::_notification(int p_notification) {
Variant time = get_process_delta_time();
const Variant *ptr[1] = { &time };
Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process, ptr, 1);
}
} break;
@@ -60,7 +59,6 @@ void Node::_notification(int p_notification) {
Variant time = get_fixed_process_delta_time();
const Variant *ptr[1] = { &time };
Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_fixed_process, ptr, 1);
}
@@ -134,7 +132,6 @@ void Node::_notification(int p_notification) {
set_fixed_process(true);
}
Variant::CallError err;
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, NULL, 0);
}
//emit_signal(SceneStringNames::get_singleton()->enter_tree);
@@ -209,7 +206,6 @@ void Node::_propagate_enter_tree() {
if (get_script_instance()) {
Variant::CallError err;
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_enter_tree, NULL, 0);
}
@@ -273,7 +269,6 @@ void Node::_propagate_exit_tree() {
if (get_script_instance()) {
Variant::CallError err;
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_tree, NULL, 0);
}
emit_signal(SceneStringNames::get_singleton()->tree_exited);