GDScript: Fix some lambda bugs

This commit is contained in:
Danil Alexeev
2023-09-12 21:55:55 +03:00
parent 3ed4497113
commit b1eb737719
12 changed files with 314 additions and 84 deletions
@@ -5,6 +5,8 @@ class MyClass:
enum MyEnum {}
const Utils = preload("../../utils.notest.gd")
static var test_static_var_untyped
static var test_static_var_weak_null = null
static var test_static_var_weak_int = 1
@@ -58,68 +60,13 @@ func test():
var script: Script = get_script()
for property in script.get_property_list():
if str(property.name).begins_with("test_"):
if not (property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE):
print("Error: Missing `PROPERTY_USAGE_SCRIPT_VARIABLE` flag.")
print("static var ", property.name, ": ", get_type(property))
print(Utils.get_property_signature(property, true))
for property in get_property_list():
if str(property.name).begins_with("test_"):
if not (property.usage & PROPERTY_USAGE_SCRIPT_VARIABLE):
print("Error: Missing `PROPERTY_USAGE_SCRIPT_VARIABLE` flag.")
print("var ", property.name, ": ", get_type(property))
print(Utils.get_property_signature(property))
for method in get_method_list():
if str(method.name).begins_with("test_"):
print(get_signature(method))
print(Utils.get_method_signature(method))
for method in get_signal_list():
if str(method.name).begins_with("test_"):
print(get_signature(method, true))
func get_type(property: Dictionary, is_return: bool = false) -> String:
match property.type:
TYPE_NIL:
if property.usage & PROPERTY_USAGE_NIL_IS_VARIANT:
return "Variant"
return "void" if is_return else "null"
TYPE_BOOL:
return "bool"
TYPE_INT:
if property.usage & PROPERTY_USAGE_CLASS_IS_ENUM:
return property.class_name
return "int"
TYPE_STRING:
return "String"
TYPE_DICTIONARY:
return "Dictionary"
TYPE_ARRAY:
if property.hint == PROPERTY_HINT_ARRAY_TYPE:
return "Array[%s]" % property.hint_string
return "Array"
TYPE_OBJECT:
if not str(property.class_name).is_empty():
return property.class_name
return "Object"
return "<error>"
func get_signature(method: Dictionary, is_signal: bool = false) -> String:
var result: String = ""
if method.flags & METHOD_FLAG_STATIC:
result += "static "
result += ("signal " if is_signal else "func ") + method.name + "("
var args: Array[Dictionary] = method.args
var default_args: Array = method.default_args
var mandatory_argc: int = args.size() - default_args.size()
for i in args.size():
if i > 0:
result += ", "
var arg: Dictionary = args[i]
result += arg.name + ": " + get_type(arg)
if i >= mandatory_argc:
result += " = " + var_to_str(default_args[i - mandatory_argc])
result += ")"
if is_signal:
if get_type(method.return, true) != "void":
print("Error: Signal return type must be `void`.")
else:
result += " -> " + get_type(method.return, true)
return result
print(Utils.get_method_signature(method, true))
@@ -6,13 +6,13 @@ static var test_static_var_hard_int: int
var test_var_untyped: Variant
var test_var_weak_null: Variant
var test_var_weak_int: Variant
var test_var_weak_int_exported: int
@export var test_var_weak_int_exported: int
var test_var_weak_variant_type: Variant
var test_var_weak_variant_type_exported: Variant.Type
@export var test_var_weak_variant_type_exported: Variant.Type
var test_var_hard_variant: Variant
var test_var_hard_int: int
var test_var_hard_variant_type: Variant.Type
var test_var_hard_variant_type_exported: Variant.Type
@export var test_var_hard_variant_type_exported: Variant.Type
var test_var_hard_node_process_mode: Node.ProcessMode
var test_var_hard_my_enum: TestMemberInfo.MyEnum
var test_var_hard_array: Array
@@ -0,0 +1,36 @@
class MyClass:
const TEST = 10
enum MyEnum {A, B, C}
const Utils = preload("../../utils.notest.gd")
const Other = preload("./metatypes.notest.gd")
var test_native := JSON
var test_script := Other
var test_class := MyClass
var test_enum := MyEnum
func check_gdscript_native_class(value: Variant) -> void:
print(var_to_str(value).get_slice(",", 0).trim_prefix("Object("))
func check_gdscript(value: GDScript) -> void:
print(value.get_class())
func check_enum(value: Dictionary) -> void:
print(value)
func test():
for property in get_property_list():
if str(property.name).begins_with("test_"):
print(Utils.get_property_signature(property))
check_gdscript_native_class(test_native)
check_gdscript(test_script)
check_gdscript(test_class)
check_enum(test_enum)
print(test_native.stringify([]))
print(test_script.TEST)
print(test_class.TEST)
print(test_enum.keys())
@@ -0,0 +1 @@
const TEST = 100
@@ -0,0 +1,13 @@
GDTEST_OK
var test_native: GDScriptNativeClass
var test_script: GDScript
var test_class: GDScript
var test_enum: Dictionary
GDScriptNativeClass
GDScript
GDScript
{ "A": 0, "B": 1, "C": 2 }
[]
100
10
["A", "B", "C"]